Alberto Gonda

Alberto Gonda

Member Since March 12, 2015

11,399

Total Points

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154 Achievements

  • Managing State and Data Flow
  • Build Modular Interfaces with Components
  • Stateful Components
  • Introducing Props
  • Thinking in Components
  • First Steps in React
  • First Steps in React
  • Structuring Your Content
  • Getting Started With HTML
  • Adding a New Web Page
  • Make It Beautiful with CSS
  • HTML: The Structural Foundation of Web Pages and Applications
  • Getting Familiar with HTML and CSS
  • Obtaining a Location Fix
  • Displaying Data in Table Views
  • Enhancing the Networking Stack
  • URLs and Parameter Encoding
  • Introduction to UITableView
  • Implementing a Forecast Client
  • Protocol Oriented Networking
  • Fetching Data From the Web
  • Modeling Forecast Data
  • Visual Format Language
  • Auto Layout in Code
  • Trait Collections
  • Inequalities, Content and Priorities
  • The Constraint Equation
  • A History Lesson
  • Asynchronous Error Handling
  • Closures in Cocoa Touch
  • Building Standard Library Functions
  • Closure Expressions
  • First Class Functions
  • Generics with Swift 2 - Beyond Basics
  • Generics with Swift 2
  • Adding Sound Effects
  • Refactoring the Model
  • Creating the User Interface Programmatically
  • Creating a Story
  • Navigating Through an Adventure
  • Memory Management in Swift 2
  • Extensions and Protocols
  • Value Semantics, Type Methods and Inheritance
  • Object Initialization in Swift 2
  • Properties in Swift 2
  • Displaying Additional Views
  • Using the Vending Machine
  • Loading Data From a Resource
  • Modeling An Interface
  • Error Handling in Swift 2.0
  • Creating Flexible Objects Using Protocols
  • Swift 2.0 Protocols
  • Objects and Optionals
  • Introduction to Optionals
  • Introduction to Enumerations
  • Running Apps on a Device
  • Improving Our User Interface
  • Structs as Data Models
  • View Controllers and Views
  • Score, Enemies, and Game State
  • Getting Started with iOS Development
  • Pickups
  • Player Input and Cameras
  • The Unity Editor and Scene Setup
  • Introduction to Video Games
  • Differentiating Between Objects
  • Class Inheritance
  • Classes
  • Complex Data Structures
  • Function Parameters
  • Functions in Swift 2.0
  • Python Data Types
  • Python For Beginners
  • Control Flow with Conditional Statements
  • Control Flow With Loops
  • Swift Dictionaries
  • Introduction to Collections
  • Swift Operators
  • Swift Types
  • An Introduction to Swift Programming
  • Building the Master and Detail Views (Swift)
  • Building a Music Library and Playlists (Swift)
  • Using a Navigation Controller With Segues (Swift)
  • Working With Multiple View Controllers (Swift)
  • Deploying to a Device
  • Delegation in iOS
  • Introduction to Delegates
  • Debugging Our App
  • Improving Our User Interface
  • Using a Data Model
  • Views and View Controllers
  • Getting Started with Xcode
  • Swift Value vs Reference Types
  • Swift Properties
  • Swift Inheritance
  • Swift Classes and Objects
  • Swift Structs and their Methods
  • Swift Structs
  • Swift Enums and their Methods
  • Swift Enums
  • Swift Optionals
  • Swift Parameters and Tuples
  • Swift Functions
  • Control Flow
  • Collections
  • Operators
  • Types
  • Variables and Constants
  • Getting Started with Android
  • Starting with Design Mockups
  • Self-Destruction
  • Retrieving and Viewing Messages
  • Sending Messages
  • Capturing Photos and Videos
  • Introducing Scrum
  • Relating Users in Parse.com
  • Using Fragments for Tabs
  • What is Agile?
  • Adding Users Using Parse.com
  • Starting the App
  • Acting on List Item Taps
  • Lists with RecyclerViews
  • Using Parcelable Data
  • Custom ListViews
  • Standard ListViews
  • Updating the Data Model
  • Hooking up the Model to the View
  • Building the Weather UI
  • Working with JSON
  • Concurrency and Error Handling
  • Networking
  • Exploring an API
  • Using Git for Android
  • Getting Started with Genymotion
  • Getting Started with Android Studio
  • Publishing on Google Play
  • Finishing the User Interface
  • The Model-View-Controller Pattern
  • Intents and Multiple Activities
  • User Input
  • Testing and Debugging
  • Improving Our Code
  • Coding the Fun Facts
  • Basic Android Programming
  • Creating the Initial Screen Layout
  • Getting Started with Android
  • Delivering the MVP
  • Creating the MVP
  • Harnessing the Power of Objects
  • Meet Objects
  • Perfecting the Prototype
  • Using your New Tools
  • Getting Started with Java
  • Newbie