alexander88

alexander88

Member Since September 9, 2016

10,824

Total Points

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122 Achievements

  • Protecting and Sharing Your Work
  • Licensing
  • Fair Use and Public Domain
  • Getting Started with Copyright
  • Implementing UX Content
  • Creating UX Content
  • UX Content Attributes
  • UX Content Basics
  • Applying IA
  • Evaluating IA
  • Main Principles
  • What is Information Architecture?
  • Prototyping with a Design System
  • Material Design Basics
  • Understanding Design Systems
  • Going Further with Type
  • Laying Out Type
  • Web Typography
  • How to Choose and Use Fonts
  • Introduction to Typography
  • Planning Your Users’ Journey
  • Strategy: Determining Goals for your Product
  • Understanding Our Users
  • Intro to User Experience (UX) Design
  • The Design Solution
  • The Design Problem
  • Design Principles
  • What is Product Design?
  • Mobile Usability
  • Website Usability
  • What is Usability?
  • Exploration
  • Discovery
  • Interactivity in Adobe XD
  • Prototyping Designs in Adobe XD
  • Introducing Adobe XD
  • Making sense of it all
  • Business Plan for Freelance Business
  • Business Plan Basics
  • Next Steps
  • Financing Our Company
  • Selling Your Product
  • Marketing Your Product
  • Product Market Fit
  •  Learning activity: Interviewing
  • Learning activity: Field Observation
  • Learning activity: Experience Sampling
  • Finding participants for your learning activity
  • Solving an Important Problem
  • How to Make Wireframes in Adobe XD
  • How to Make Wireframes in Sketch
  • How to Make Wireframes in Balsamiq
  • How to Make Wireframes on Paper
  • What is Wireframing?
  • How to Critique Design
  • Principles of Design
  • Elements of Design
  • Using Slack Effectively
  • Introducing Slack for the Techdegree
  • Value Semantics, Type Methods and Inheritance
  • Object Initialization
  • Properties
  • Displaying Additional Views
  • MASH JavaScript
  • MASH CSS
  • Using the Vending Machine
  • Security: Concerns
  • MASH HTML
  • Loading Data From a Resource
  • Modeling an Interface
  • Introducing Data Analysis
  • Error Handling
  • Creating Flexible Objects Using Protocols
  • Protocol Basics
  • Objects and Optionals
  • Introduction to Optionals
  • Running Apps on a Device
  • Improving Our User Interface
  • Persuasive Patterns
  • UI Patterns
  • Structs As Data Models
  • Introduction to Game Design
  • Security in Practice
  • Common Attacks and Defenses
  • Hello Internet!
  • View Controllers and Views
  • Getting Started with iOS Development
  • Introduction to Enumerations
  • Differentiating Between Objects
  • Class Inheritance
  • Classes in Swift
  • Introduction to Design
  • Complex Data Structures
  • Adding Power to Functions
  • Functions in Swift
  • Control Flow With Conditional Statements
  • Control Flow With Loops
  • Designing with Patterns
  • Telling the Story
  • Team Collaboration in Figma
  • Prototyping Designs in Figma
  • Introducing Figma
  • Dictionaries in Swift
  • Introduction to Collections
  • Swift Operators
  • Swift Types
  • Designing for Your User’s "To-be"
  • Understanding your User’s β€œAs-is” Scenario
  • Becoming Acquainted with Your User
  • An Introduction to Swift Programming
  • Becoming a Design Thinker
  • Introduction to Video Games
  • Intro to Objective-C
  • Discovery
  • Treehouse Club - JavaScript
  • Treehouse Club - CSS
  • Welcome to the Treehouse Club
  • WWW
  • The Internet
  • Computer Languages
  • Computer Basics
  • Newbie