Brandon Khan

Brandon Khan

Las Vegas, NV

Game developer - committed to ilfe-long learning focused on developing all skills related to interactive experiences.

21,619

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Skills & Experience

  • Company

    bZillions

  • Job Title

    Game engineer

  • Spoken Languages

    • English

246 Achievements

  • Merge Sort and Linked Lists
  • What To Test
  • Test Driven Development
  • The Merge Sort Algorithm
  • Building a Linked List
  • Loop Through Objects
  • Object Basics
  • Writing Unit Tests
  • Multidimensional Arrays
  • Loop Through Arrays
  • Store Multiple Values in an Array
  • Working with 'for' Loops
  • How to Make Wireframes on Paper
  • Unit Testing
  • Getting Started with Express
  • Simplify Repetitive Tasks with Loops
  • Handling Routes in Node.js
  • Creating a Simple Server in Node.js
  • Business Plan Basics
  • What is Wireframing?
  • Writing a Classifier
  • Principles of Design
  • Elements of Design
  • Adding the Game Logic
  • Making the Game Interactive
  • Rendering the Game
  •  Building Constructor Methods and Generating Objects
  • Exploring Async/Await
  • Understanding Promises
  • Asynchronous JavaScript with Callbacks
  • Arrow Functions
  • Pass Information Into Functions
  • Create Reusable Code with Functions
  • The Math Object
  • Working with Numbers
  • Making Decisions in Your Code with Conditional Statements
  • Working With Strings
  • Storing and Tracking Information with Variables
  • Hello, JavaScript!
  • Control Flow With Loops
  • Dictionaries in Swift
  • Introduction to Collections
  • Swift Operators
  • Swift Types
  • An Introduction to Swift Programming
  • What is Asynchronous Programming?
  • Important Skills For Professional Success
  • Query Builder
  • Query Operators
  • Programming AJAX
  • Updating and Uninstalling Packages with npm
  • AJAX Concepts
  • JavaScript Objects and Conditionals
  • Practice forEach
  • JavaScript Arrays and Loops
  • JavaScript Functions
  • Data Types and Variables
  • Installing Packages with npm
  • Practicing Object Basics
  • Checking Out and Returning a Book
  • Starting with Some Methods
  • The Rough Plan
  • Practicing Classes
  • Practicing Getters and Setters
  • Introducing 'Four in a Row'
  • Functional!
  • Now You're Querying!
  • Exploring Arrays
  • Searching Names
  • Creating an SVG
  • Structuring Tables
  • Sorting Algorithms
  • Recursion and Space Complexity
  • Algorithms in Code
  • Introduction to Illustrator
  • Sets and Dictionaries
  • What is npm?
  • Creating a Command Line Weather Application
  • Handling Errors in Node
  • Introduction to SVG
  • Becoming a Design Thinker
  • Getting Data From an API With Node
  • Discovery
  • Introduction to Node.js
  • Lists
  • Welcome to the Treehouse Club
  • WWW
  • The Internet
  • Computer Languages
  • Computer Basics
  • Getting Data from a Database
  • Data, Databases and SQL
  • Working with jQuery Collections (2017)
  • Understanding jQuery Events and DOM Traversal (2017)
  • Getters and Setters
  • Working with Classes in JavaScript
  • Object Basics
  • Introduction to Object-Oriented JavaScript
  • Exploring Best Practices
  • Test Drive
  • Meet Selenium
  • Writing Manual Test Cases
  • Why We Test
  • Introducing jQuery (2017)
  • Arrays
  • Table Basics
  • Choosing Options
  • Organizing Forms
  • Form Basics
  • Going Further with HTML
  • Data Retreiver
  • Serialized!
  • Time Complexity
  • Playing a Counting Game
  • Data Parser
  • Images, Text and Links
  • Data Reader
  • Getting to Know PHP
  • Structuring Your Content
  • Getting Started With HTML
  • Adding a New Web Page
  • Abstraction
  • System.Object
  • Make It Beautiful with CSS
  • Polymorphism
  • HTML: The Structural Foundation of Web Pages and Applications
  • Getting Familiar with HTML and CSS
  • Perfect
  • Improving the Application Code
  • Editing and Filtering Names
  • Adding and Removing Names
  • Traversing the DOM
  • Responding to User Interaction
  • Making Changes to the DOM
  • Getting a Handle on the DOM
  • The Browser Environment
  • Create Function Using Arrow Syntax
  • Using Template Literals
  • Defining Variables With let and const
  • JavaScript Tools and Workflows
  • JavaScript is Everywhere
  • JavaScript Objects
  • JavaScript Arrays
  • Machine Learning Vocabulary
  • Introduction to Machine Learning
  • JavaScript Loops
  • JavaScript Functions
  • JavaScript Conditional Statements
  • JavaScript Numbers
  • JavaScript Variables
  • Introducing JavaScript
  • Finishing the Game
  • Introducing JavaScript
  • Gotchas and Wins
  • Iteration
  • Creation
  • Concurrency and Error Handling
  • Networking
  • Exploring an API
  • Testing and Debugging
  • Improving Our Code
  • Basic Android Programming
  • Creating the Screen Layout
  • Getting Started with Android
  • Image Effects
  • Camera Basics
  • Scripting Materials
  • Additional Textures in the Standard Shader
  • Textures in the Standard Shader
  • Understanding Materials
  • Exporting Models Into Unity
  • Scene File Organization and Clean-up
  • Adding Surface Detail to a Model
  • Optimizing the Model
  • Box Modeling Techniques
  • Perform
  • Console I/O
  • Review
  • Interfaces
  • Inheritance
  • Prepare and Plan
  • Working with Primitives
  • Getting Started in Maya LT
  • Key Concepts in Unity
  • Debugging Games
  • Lights, Audio, and Animation
  • Assets and Game Objects
  • The 3D Views
  • Build and Share a Unity Game
  • Game Audio
  • Introduction to Game Design
  • Adding New Behavior
  • Thinking in Components
  • Organizing Code into Methods
  • Loops and Final Touches
  • Encapsulation with Properties
  • Score, Enemies, and Game State
  • Encapsulation and Arrays
  • Inheritance
  • Methods
  • Object-Oriented Programming
  • Acting on List Item Taps
  • Lists with RecyclerViews
  • Using Parcelable Data
  • Custom ListViews
  • Standard ListViews
  • Updating the Data Model
  • Pickups
  • Hooking up the Model to the View
  • Building the Weather UI
  • Working with JSON
  • Concurrency and Error Handling
  • Networking
  • Exploring an API
  • Player Input and Cameras
  • The Unity Editor and Scene Setup
  • Themes and Compatibility
  • Using Styles in Layouts
  • The Rest of the Story
  • Finishing the User Interface
  • The Model-View-Presenter Pattern
  • Introduction to Video Games
  • Intents and Multiple Activities
  • Tuning the User Interface
  • User Input in Android
  • Testing and Debugging
  • Improving Our Code
  • Basic Android Programming
  • Creating the Screen Layout
  • Efficiency!
  • Exploring the Java Collections Framework
  • Organizing Data
  • Getting There
  • Delivering the MVP
  • Creating the MVP
  • Pickups
  • Player Input and Cameras
  • Harnessing the Power of Objects
  • The Unity Editor and Scene Setup
  • Introduction to Video Games
  • Meet Objects
  • Getting Started with Android
  • Perfecting the Prototype
  • Using your New Tools
  • Getting Started with Java
  • Newbie