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iOS

Patrick Li
Patrick Li
2,434 Points

segue Identifier not working

import UIKit
import SpriteKit

extension SKNode {
    class func unarchiveFromFile(file : NSString) -> SKNode? {
        if let path = NSBundle.mainBundle().pathForResource(file as String, ofType: "sks") {
            var sceneData = NSData(contentsOfFile: path, options: .DataReadingMappedIfSafe, error: nil)!
            var archiver = NSKeyedUnarchiver(forReadingWithData: sceneData)

            archiver.setClass(self.classForKeyedUnarchiver(), forClassName: "SKScene")
            let scene = archiver.decodeObjectForKey(NSKeyedArchiveRootObjectKey) as! GameScene
            archiver.finishDecoding()
            return scene
        } else {
            return nil
        }
    }
}

class GameViewController: UIViewController{

    override func viewDidLoad() {
        super.viewDidLoad()

        if let scene = GameScene.unarchiveFromFile("GameScene") as? GameScene {
            // Configure the view.
            var skView = self.view as! SKView
            skView.showsFPS = false
            skView.showsNodeCount = false

            /* Sprite Kit applies additional optimizations to improve rendering performance */
            skView.ignoresSiblingOrder = true

            /* Set the scale mode to scale to fit the window */
            scene.scaleMode = .AspectFill

            skView.presentScene(scene)
        }
    }

    override func shouldAutorotate() -> Bool {
        return true
    }

    override func supportedInterfaceOrientations() -> Int {
        if UIDevice.currentDevice().userInterfaceIdiom == .Phone {
            return Int(UIInterfaceOrientationMask.AllButUpsideDown.rawValue)
        } else {
            return Int(UIInterfaceOrientationMask.All.rawValue)
        }
    }

    override func didReceiveMemoryWarning() {
        super.didReceiveMemoryWarning()
        // Release any cached data, images, etc that aren't in use.
    }

    override func prefersStatusBarHidden() -> Bool {
        return true
    }


    func move(){
        performSegueWithIdentifier("fromGameMoveToMenu", sender: self)
    }
}

This is my GameViewController. I hold the reference to this class in a different playscene. I am able to call func move(){}, so there is nothing wrong with actually calling the function. I also have a segue in my main storyboard connecting my GameViewController to my MenuViewController. The segue identifier is named "fromGameMoveToMenu". The error says that it cannot find the segue identifier. However, if i put the same performseguewithidentifier function in the viewwillappear, then it will work. Please help!