Geovanie Alvarez

Geovanie Alvarez

Culebra, Puerto Rico
Open to Work

Hi, I'm Geovanie Alvarez! My passion is aviation and computer. I'm current work in the municipality of Culebra, PR as a driver and doing other stuff, also i am a private pilot and follow my dream.

21,500

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Skills & Experience

  • Company

    Municipality of Culebra, Puerto Rico

  • Job Title

    Driver and other stuff.

  • Spoken Languages

    • Spanish
    • English

262 Achievements

  • Animation Basics
  • Tablet Time
  • Ingredients and Directions
  • Managing Fragments
  • Introducing Fragments
  • The Project
  • Introducing SharedPreferences
  • The Activity Lifecycle
  • Acting on List Item Taps
  • Lists with RecyclerViews
  • Using Parcelable Data
  • Custom ListViews
  • Standard ListViews
  • Updating the Data Model
  • Hooking up the Model to the View
  • Building the Weather UI
  • Working with JSON
  • Concurrency and Error Handling
  • Networking
  • Exploring an API
  • Finishing the User Interface
  • The Model-View-Controller Pattern
  • Intents and Multiple Activities
  • User Input
  • Testing and Debugging
  • Improving Our Code
  • Harnessing the Power of Objects
  • Meet Objects
  • Introduction to Curves and Surfaces
  • Positional Audio
  • Gameplay
  • Physics Scripting
  • Physics Setup
  • VR Setup
  • Review
  • Interfaces
  • Inheritance
  • Adding New Behavior
  • Thinking in Components
  • Organizing Code into Methods
  • Reflections
  • Global Illumination
  • Shadows
  • Lighting Basics
  • Camera Switching
  • Camera Movement
  • Image Effects
  • Camera Basics
  • Scripting Materials
  • Additional Textures in the Standard Shader
  • Textures in the Standard Shader
  • Understanding Materials
  • Key Concepts in Unity
  • Debugging Games
  • Lights, Audio, and Animation
  • Assets and Game Objects
  • The 3D Views
  • Exporting Models Into Unity
  • Scene File Organization and Clean-up
  • Adding Surface Detail to a Model
  • Optimizing the Model
  • Box Modeling Techniques
  • Abstraction
  • System.Object
  • Polymorphism
  • Query Builder
  • Query Operators
  • Functional!
  • Now You're Querying!
  • Building a Collection
  • Building the Recipe
  • Understanding Classes
  • Why Object-Oriented Programming?
  • Working with Primitives
  • Getting Started in Maya LT
  • PHP on the Web
  • Daily Exercise Program
  • Unit Converter
  • Getting to Know PHP
  • Data Retreiver
  • Serialized!
  • Data Parser
  • Data Reader
  • Loops and Final Touches
  • Encapsulation with Properties
  • Encapsulation and Arrays
  • Inheritance
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  • Object-Oriented Programming
  • Creating a Spoiler Revealer
  • Introduction to jQuery
  • JavaScript Objects
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  • JavaScript Conditional Statements
  • JavaScript Numbers
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  • Introducing JavaScript
  • Start menu and App Icon
  • Sound Design
  • Animating and Saving Sprites
  • Designing Characters and a Scene
  • Introduction to Game Design
  • Basic Android Programming
  • Creating the Screen Layout
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  • Creating Spring Controllers and Thymeleaf Views
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  • Introduction
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  • What to Test
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  • Finalizing the Project
  • Case Studies and Examples
  • The Brand Identity Design Process
  • Introduction to Brand Identity
  • The Logo Sprint
  • Logo Design 101
  • Keyframe and Line Drawing Animations
  • Transitions and Transforms
  • Creating an SVG
  • Introduction to SVG
  • Save for the Web
  • Adding Images and a Mockup
  • Logo Design
  • Creating a Wireframe
  • Introducing Adobe Illustrator
  • Workflow Basics
  • Slices & Save for Web
  • Vector Shapes
  • Type Tools
  • Masks Basics
  • Layer Basics
  • Workspace Basics
  • Design Foundations Final
  • Becoming a Problem Solver
  • Understanding Aesthetics
  • Introduction to Design
  • Building a Layout with Flexbox
  • Flexbox Properties
  • Understanding Flexbox
  • Responsive Patterns
  • Media Queries
  • Responsive Theory
  • Positioning Page Content
  • CSS Layout Project
  • Page Layout with the Float Property
  • Controlling Layout with CSS Display Modes
  • Getting Started with CSS Layout
  • Structuring Tables
  • Table Basics
  • Choosing Options
  • Organizing Forms
  • Form Basics
  • Advanced Selectors
  • Going Further with Attribute Selectors and Pseudo-Classes
  • Selectors - Beyond the Basics
  • Fundamental Concepts
  • Designing with the Latest Features
  • Basic Layout
  • The Box Model
  • Understanding Values and Units
  • Basic Selectors
  • Getting Started with CSS
  • PHP Email Form Errors
  • PHP Email Forms
  • PHP Inventory
  • Workflows
  • Working With Remote Repositories
  • Merging
  • Branches
  • PHP Includes
  • Getting Started With Git
  • Why Version Control Matters
  • Installing Programs
  • Environment and Redirection
  • Console Processes
  • Console Users and Permission
  • Moving Around in the Console
  • Database Security
  • Queries & Results
  • Getting Started with PDO
  • Securing and Maintaining a MySQL Database
  • SQL Calculating, Aggregating and Other Functions
  • Joining Relational Data Between Tables in SQL
  • Manipulating Schema with SQL
  • Creating Tables and Manipulating Data with SQL
  • Reading Data from Databases with SQL
  • Installing MySQL Server and MySQL Workbench
  • Introduction to Data, Databases and SQL
  • Writing Your Own Java Annotation
  • Using Java's Built-In Annotations
  • Contact Forms & Mailers
  • Slim and Templates
  • Dependency Management
  • PHP Inheritance & Interfaces
  • PHP Properties & Methods
  • PHP Objects and Classes
  • PHP Internal Functions
  • PHP Returns & Closures
  • PHP Functions Basics
  • PHP Loops
  • PHP Conditionals
  • PHP Datatypes
  • PHP Data & Structure
  • PHP Getting Started
  • Debugging HTML and CSS Problems
  • Sharing a Website
  • Responsive Web Design and Testing
  • Adding Pages to a Website
  • Styling Web Pages and Navigation
  • Customizing Colors and Fonts
  • CSS: Cascading Style Sheets
  • Creating HTML Content
  • HTML First
  • Beginning HTML and CSS
  • Perfect
  • Perform
  • Console I/O
  • Prepare and Plan
  • Event Planning
  • Build a Pomodoro App
  • Design a Better App
  • Graphical User Interfaces
  • Advanced Tooling
  • IDE Exploration
  • How it Works
  • Efficiency!
  • Exploring the Java Collections Framework
  • Organizing Data
  • Getting There
  • Delivering the MVP
  • Creating the MVP
  • Harnessing the Power of Objects
  • Meet Objects
  • Perfecting the Prototype
  • Using your New Tools
  • Getting Started with Java
  • Build and Share a Unity Game
  • Game Audio
  • Score, Enemies, and Game State
  • Pickups
  • Player Input and Cameras
  • The Unity Editor and Scene Setup
  • Computer Languages
  • Introduction to Video Games
  • Computer Basics
  • Newbie