Kiefer Levine

Kiefer Levine

Member Since September 29, 2014

6,184

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80 Achievements

  • Review
  • Interfaces
  • Inheritance
  • Adding New Behavior
  • Thinking in Components
  • Organizing Code into Methods
  • Loops and Final Touches
  • Encapsulation with Properties
  • Encapsulation and Arrays
  • Inheritance
  • Methods
  • Object-Oriented Programming
  • Console I/O
  • Perfect
  • Perform
  • Prepare and Plan
  • Reflections
  • Global Illumination
  • Shadows
  • Lighting Basics
  • Camera Switching
  • Camera Movement
  • Image Effects
  • Camera Basics
  • Scripting Materials
  • Additional Textures in the Standard Shader
  • Textures in the Standard Shader
  • Understanding Materials
  • Exporting Models Into Unity
  • Scene File Organization and Clean-up
  • Adding Surface Detail to a Model
  • Optimizing the Model
  • Box Modeling Techniques
  • Working with Primitives
  • Getting Started in Maya LT
  • Key Concepts in Unity
  • Debugging Games
  • Lights, Audio, and Animation
  • Assets and Game Objects
  • The 3D Views
  • Build and Share a Unity Game
  • Game Audio
  • Score, Enemies, and Game State
  • Pickups
  • Player Input and Cameras
  • The Unity Editor and Scene Setup
  • Introduction to Video Games
  • Data, Databases and SQL
  • What to Test
  • How To Test
  • Why Test
  • Spring Components and Configuring Our App
  • Setting Up Your Local Environment for Spring Development
  • Writing Your Own Java Annotation
  • Using Java's Built-In Annotations
  • Getting Started with Android
  • Event Planning
  • Build a Pomodoro App
  • Design a Better App
  • Graphical User Interfaces
  • Advanced Tooling
  • IDE Exploration
  • How it Works
  • Efficiency!
  • Exploring the Java Collections Framework
  • Organizing Data
  • Getting There
  • Delivering the MVP
  • Creating the MVP
  • Harnessing the Power of Objects
  • Meet Objects
  • Perfecting the Prototype
  • Getting Started with Java
  • Using your New Tools
  • Start menu and App Icon
  • Sound Design
  • Animating and Saving Sprites
  • Designing Characters and a Scene
  • Introduction to Game Design
  • Newbie