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Adding Camera Bob0:00 with Nick Pettit
The orbit camera would be a little better if the camera moved up and down. In this video, we'll add a subtle camera "bob" using a sine wave.
Transform.localPosition - The
localPositionvariable on the
Transformclass is the position of a transform relative to the parent transform.
Mathf.Sin - The
Sin()method on the
Mathfreturns the sine of an angle in radians.
- Cameras in Unity - Project Files - This is a zip file that contains the Unity project for this course. Download the file, unzip it, and then in your file browser (Finder on OS X and Exporer on Windows) navigate to Cameras in Unity > Assets > _Scenes. Finally, choose the scene you'd like to open.
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