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While most design systems don't cover photographic imagery, many do provide guidance for using icons–usually icons that were created specifically for the design system. And if a design system does allow for illustrations, expect robust rules on how and when to implement them.
In previous videos,
0:01
we've covered design principles that
are universal to most design systems.
0:02
Color, typography and space.
0:07
However, you won't typically find
guidelines for using photographic imagery.
0:12
Apple's Human Interface Guidelines
is one design system
0:18
that does provide a section
on image size and resolution.
0:22
In order to make sure you're serving
up images that look clear on
0:26
a high resolution retina display.
0:31
Material design offers thorough guidance
on image choice with suggestions
0:34
on aspect ratio, choosing images for
different types of storytelling.
0:40
And using hero images, And thumbnails.
0:50
Check the teacher's notes for
more information on these design systems.
1:00
While most design systems don't
cover photographic imagery,
1:07
many do provide guidance for using icons.
1:11
Usually icons that were created
specifically for the design system.
1:14
Since many web applications are
task-oriented, a number of design systems
1:20
include a set of custom icons to accompany
interface elements and toolbar text.
1:25
Shopify is e-commerce software, so
1:31
its icons relate to
financial transactions.
1:35
Bank, shopping cart, card reader tap,
and various international cash
1:40
symbols are included in Shopify's
iconography documentation.
1:46
As well as a series of explanation on why
some icons are favored versus others.
1:51
Shopify recommends simple icons
that read well at a small size and
1:57
that relate to the task at hand.
2:03
For example,
a headset represents customer service.
2:05
A few universally recognizable icons
appear under USE ESTABLISHED ICONS,
2:09
like the trashcan, meaning delete.
2:16
Or the magnifying glass, meaning search,
along with these instructions.
2:19
Don't reinvent an icon that's already
been accepted as the convention.
2:25
I like that last rule.
2:31
It captures the essence of
why we use design systems,
2:32
to avoid wasting time exploring design
problems that have been solved already.
2:36
Here are rules about size and color.
2:44
Note that usability
considerations came first,
2:48
followed by appearance specifics.
2:52
Finally, links let you download
these icons individually as SVGs, or
2:56
I can import the entire set of icons
as a UI kit, if I'm a Sketch user.
3:02
Rules for illustrations in design
systems are less common than rules for
3:11
iconography.
3:16
While illustrations are attention
grabbing, they don't suit every brand.
3:19
And while iconography tends
to be pretty general,
3:24
every page that needs a search can
use the same magnifying glass.
3:28
Illustrations are usually more customized.
3:32
If a design system does allow for
illustrations,
3:37
expect robust rules on how and
when to implement them.
3:40
Firefox's Photon design system
contains an illustration section.
3:46
Like any good set of usability rules,
3:52
these are all about
empathizing with the user.
3:55
In what situations would illustrations
make the user feel more confident?
3:59
Photon identifies three situations in
which illustrations could be helpful.
4:05
Illustrations can encourage users
who might be feeling frustrated or lost,
4:11
introduce or
explain a complex new product or
4:19
feature, or
celebrate the completion of a task.
4:23
There's also one big DON'T.
4:28
If the user needs
to be alerted to danger,
4:30
a potential security risk, for example.
4:34
An illustration would be
inappropriately light-hearted
4:38
to match the serious warning tone.
4:41
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