Introducing Human Interface Guidelines2:01 with Anwar Montasir
In this course, I'll teach you how to apply Apple’s Human Interface Guidelines when designing apps intended for the iOs platform.
[MUSIC] 0:00 Hi, my name is Anwar. 0:09 I'm a designer, a developer and a teacher at Treehouse. 0:11 In this course I'll teach you how to apply Apple's Human Interface 0:15 Guidelines when designing apps intended for the iOS platform. 0:19 Apple's human interface guidelines have been publicly 0:24 available since at least 1987, 0:28 when Apple released a textbook, aimed at creating a consistent 0:31 interaction experience for users of Apple and Macintosh computers. 0:36 Long before mobile devices, and even before the dawn of the World Wide Web, 0:41 Apple laid out principles that sound pretty relevant to UX designers today. 0:46 Emphasizing that consistency makes it easier for 0:51 a user to learn new applications. 0:56 And the user, not the computer, 0:58 initiates and controls all actions. 1:02 While Apple's devices have evolved a bit since 1987, the principles 1:06 behind today's Human Interface Guidelines are really not so different. 1:12 In this course, 1:17 we'll examine Apple's Human Interface Guidelines as they pertain to iOS apps. 1:19 These guidelines allow designers to create a consistent experience familiar 1:24 to anyone who has interacted with an Apple product and to design applications 1:30 that allow users meaningful control over their interactive journey. 1:35 Apple has three key iOS design themes. 1:40 Clarity, Deference, and Depth. 1:44 To understand each theme, 1:51 it's helpful to look at how iOS design has evolved since 2007, 1:53 the year Apple introduced the iPhone. 1:58
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