Introducing User Interface Libraries1:42 with Anwar Montasir
To create a consistent user experience across applications, design systems provide strict rules for designing and coding interactive elements, just as they provide a visual design language.
[MUSIC] 0:00 Visual design language guidelines, are the Legos of a design system. 0:05 These design elements are like building blocks 0:10 you piece together to construct almost any sort of application. 0:13 With rigid parameters to restrict their size, shape, material and connectivity. 0:17 It's unlikely, however, for a design system to stop there. 0:25 Once you understand the rules of applying color, typography, space, image, and 0:29 motion within the design system, you'll combine them into interactive elements. 0:35 The same way you might snap Legos together to form doors and windows, 0:41 stairs and bridges. 0:46 To create a consistent user experience across applications, 0:49 design systems provide strict rules for designing and coding interactive elements 0:53 just as they provide a visual design language. 0:59 These rules for interactive elements might be called 1:04 a User Interface Library, or a Component Library, or even a Pattern Library. 1:08 But whatever it's called, the goal is the same: to guide the style, implementation, 1:15 and functionality of interactive elements, and create a predictable and 1:22 accessible interactive experience across all applications. 1:27 In the next video, we'll explore a few examples and 1:33 see how design systems define and categorize interactive components. 1:36
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