This course will be retired on February 24, 2020.
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Designing for Android1:21 with Sarah Parmenter
Learn how the Android artwork needs to be sized for four different screen resolutions: XHDPI, HDPI, MDPI and LDPI.
[Sarah Parmenter] The chances are your artwork will, at some stage,
need to be sized for Android use.
This can be tricky, as Android requires four sets of artwork
as opposed to iOS, which only requires two.
This is due to the fact that the iPhone has a fixed screen size,
when Android frames can have many
different sizes and screen densities.
Android groups them into four main groups. These are:
XHDPI, HDPI, MDPI, and LDPI.
XDPI and @@2x artwork are the same size.
The X, H, M, and L at the start at each of the Android artwork sets
gives you a clue as to the size of each.
It's most common to start with MDPI,
especially if you've already designed for iOS first.
The X of XHDPI stands for extra high density
and is 200% of the original artwork.
H is high density and scales up to 150% of original artwork sizes.
L is for low density and requires you to scale down to 75%.
You'll need to tighten up some artwork along the way
to ensure that when you scale, you don't end up with any half pixels,
as these will make your artwork look blurry.
You'll have to use some of the same tricks from the previous section
to ensure your icons and UI elements
are correctly sized and rendered sharply.
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