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Design Studio Methodology4:40 with Tomer Sharon
Design Studio is a collaborative, fast-paced design method that helps teams understand the nature, opportunities, and constraints of a problem space.
Evans, W. (2013). Introduction to Design Studio Method. TLCLabs.
Klocek, S. (2011). Better together; the practice of successful creative collaboration. Cooper Journal.
Gothelf, J. (2013). Lean UX. O’Reilly: Sebastopol, CA.
Lindstrom, J. (2011). Design Studios: The Good, the Bad, and the Science. UX Booth.
Warfel, T.Z. (2012). The Design Studio Method. Agile UX NYC 2012.
The KJ Technique: A group process for establishing priorities, by Jared Spool.
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DesignStudio is a collaborative, fast-paced design method that helps teams 0:00 understand the nature, opportunities, and constraints of a problem space. 0:05 DesignStudio helps solidify ideas from various perspectives, create a culture 0:11 of shared ownership and understanding, as well as open an honest critique. 0:16 The benefits of a DesignStudio are its rapid idea generation, the fact it quickly 0:23 exposes constraints and requirements, it incorporates various perspectives, 0:28 builds a shared sense of ownership and creates a shared team understanding. 0:34 An effective DesignStudio involves anyone from any role, 0:40 people who may be in a reviewing position later and 0:44 several small teams of a handful of team members each. 0:46 To prepare for a design studio, you need a room with enough wall space, 0:51 about six by six or two by two meters per team. 0:56 Office supplies specified in the notes section. 1:00 You'll research in teams. 1:02 The five stages of a design studio are illuminate, 1:05 sketch, present, critique, and iterate. 1:09 The illumination stage is user research. 1:13 If any one person on the team did not have a chance to be involved in research, have 1:16 them watch sessions, if they're recorded, or go over experience sampling data. 1:21 Trying to figure out what people need, ask each team member to write down 1:27 six important insights based on research data they went over or observed. 1:32 The DesignStudio is then working in three rounds. 1:38 In round one, follow these steps. 1:43 Step one, fold an 11 by 17 inch or A3 paper into six rectangles. 1:46 Pick one insight you gained during the elimination stage for each one of the six 1:53 boxes, and individually sketch six ideas to solve the problem. 1:58 A lot of times is exactly five minutes. 2:04 Step two, each team member takes three minutes to 2:08 present their sketches to the team, discuss and critique. 2:12 Presenters explain how their drawings solve a study participant's problem. 2:17 Others clarify by asking, how does this solve a participant problem? 2:22 A lot of time is exactly three minutes per presenter, 15 minutes for 2:29 a team of five people. 2:34 In round two follow these steps. 2:36 Step one, synthesize received critique with team ideas. 2:39 Yes, steal other people's ideas. 2:44 Individually create one sketch for 2:47 a proposed solution on a full 8 by 11 inch or A4 page. 2:49 Illustrate a solution based on user insights you gained earlier. 2:54 A lot of time is exactly five minutes. 2:59 Step two, each team member takes three minutes to present their sketch to 3:03 the team, discuss, and critique. 3:08 And again, presenters explain how their drawings solve a study 3:10 participant's problem. 3:14 Others clarify by asking how does this solve a participant problem? 3:16 A lot of time is exactly three minutes per presenter, and 15 minutes for 3:22 a team of five. 3:26 In round three and last, follow these steps. 3:28 Step one, using sticky pads or 3:32 A1 sheets, combine the teams ideas into one big sketch. 3:35 A lot of time is 30 minutes. 3:40 Step two, each team takes three minutes to present their idea to the room. 3:44 Presenters explain how their drawings solve a research participant problem. 3:50 Key to DesignStudio is what I like to call evidence based design. 3:55 You are not allowed to come up with ideas that do not clearly solve and 4:00 observed problem that was uncovered during research studies. 4:04 Lastly, another important thing to keep in mind, is that 4:10 any design solution you've developed with a team or by yourself to solve problems or 4:14 meet needs you observed in research, is an assumption. 4:19 And you already know what we do with assumptions. 4:23 That's right. 4:26 We test them. 4:27 Every design solution needs to be validated or invalidated, then iterated, 4:28 improved and tested again until you prove it is working well for your users. 4:33
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