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A tracking camera will be able to oscillate along the X, Y, and Z axes. If you're familiar with video or film camera movements, this will allow the camera to pedestal, truck, and dolly.
Unity Documentation
-
Transform.localPosition - The
localPosition
variable on theTransform
class is the position of a transform relative to the parent transform. -
Mathf.Sin - The
Sin()
method on theMathf
returns the sine of an angle in radians.
Resources
- Cameras in Unity - Project Files - This is a zip file that contains the Unity project for this course. Download the file, unzip it, and then in your file browser (Finder on OS X and Exporer on Windows) navigate to Cameras in Unity > Assets > _Scenes. Finally, choose the scene you'd like to open.
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