Solution4:20 with Anwar Montasir
Here's one solution for creating eight rough sketches for the primary screen of a sketching application.
Welcome back. 0:00 Hopefully you have eight unique ideas in front of you. 0:01 If not, no worries. 0:04 I'll take you through my solution now. 0:06 Here is my completed sketch. 0:09 In my first sketch, I use the hamburger icon 0:12 to indicate the File menu, though I'm a bit wary of that solution. 0:15 I'm not sure users will know what to expect there. 0:21 I placed the drawing tools like a pencil, pen, marker, brush and 0:25 eraser on the left, plus a value picker on the right. 0:31 The Share button is in the upper right corner. 0:38 I realized after the first sketch I'd probably rather keep 0:43 important functionality at the bottom near the user's thumb and 0:47 only make them reach up for less frequent items like the File menu or Share. 0:52 I have drawing tools and options for value and 1:00 thickness at the bottom of my second sketch with File and Share up top. 1:04 I also realized I forgot in my first sketch to allow the user to 1:11 Undo their last step. 1:16 So I've added that option at the top center. 1:18 The value and thickness options are likely too small and 1:22 too close together in my second sketch. 1:26 So my third sketch is a variation of my second, 1:30 replacing the tappable boxes with sliders. 1:35 In the fourth sketch, I made the drawing tools really prominent. 1:39 I've limited the user's options in this one. 1:45 You can choose different tools for thick and thin lines, but not change the value. 1:48 I did add a separate button for Redo here to accompany Undo, 1:55 and it looks like I forgot to provide a Share button. 2:00 The fifth sketch allows room for much more powerful tools. 2:05 You could tap an item like style or hardness, and 2:11 make a choice from the expanded menu. 2:15 The trade off to this approach is the user can't switch quite as quickly between 2:18 tools. 2:23 I also called my undo/redo feature here History, sort of like an Adobe product. 2:25 In the sixth sketch, I thought, hmm. What if the user didn't need to switch tools? 2:33 Just let them use a pencil the entire time and 2:40 give them options to make the line thicker or thinner 2:43 and the mark darker or lighter. 2:47 It looks like I never figured out where to put the eraser. 2:50 In the seventh sketch, I let the canvas dominate the screen and 2:55 kept the tools hidden until the user requests them. 3:00 For sketching on a small screen like a phone, this is an interesting thought. 3:06 Though if the user wants to switch tool settings frequently 3:11 the extra taps could cause frustration. 3:14 In my eighth and final sketch, I made a variant of the fourth sketch 3:18 in which the Undo and Redo buttons are closer to the user's thumb. 3:24 Now that I've completed eight sketches in eight minutes, I can pick and 3:30 choose the best features, and continue revising my ideas in further sketches. 3:35 I'm not too sure about sketch six, 3:42 since Artist Anastasia might not have enough options for refining her drawing. 3:45 The collapsed tools menu in sketch seven is intriguing. 3:52 But to pursue it, I would need to make a drawing of the expanded menu. 3:56 Or perhaps I like a combination of the tappable features in sketch five 4:02 with the easy to reach undo and redo buttons in sketch eight. 4:07 What would that idea look like? 4:13 I hope you enjoyed our practice session. 4:16 Keep sketching! 4:19
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