Matthew Farrell

Matthew Farrell

Millis, MA

6,725

Total Points

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Skills & Experience

  • Company

    Electronic Security Group

  • Job Title

    Licensed Systems Technician and Programmer

  • Looking for work

    Yes

82 Achievements

  • Reflections
  • Global Illumination
  • Shadows
  • Lighting Basics
  • Camera Switching
  • Harnessing the Power of Objects
  • Meet Objects
  • Building Your Resume
  • Camera Movement
  • Image Effects
  • Camera Basics
  • Scripting Materials
  • Additional Textures in the Standard Shader
  • Textures in the Standard Shader
  • Understanding Materials
  • Exporting Models Into Unity
  • Scene File Organization and Clean-up
  • Adding Surface Detail to a Model
  • Optimizing the Model
  • Box Modeling Techniques
  • Working with Primitives
  • Getting Started in Maya LT
  • Methods
  • Object-Oriented Programming
  • Data, Databases and SQL
  • Perfect
  • Perform
  • Console I/O
  • Key Concepts in Unity
  • Debugging Games
  • Lights, Audio, and Animation
  • Assets and Game Objects
  • The 3D Views
  • Build and Share a Unity Game
  • Game Audio
  • Score, Enemies, and Game State
  • Pickups
  • Player Input and Cameras
  • The Unity Editor and Scene Setup
  • Introduction to Video Games
  • The Unity Editor and Scene Setup
  • What is Agile?
  • Harnessing the Power of Objects
  • Meet Objects
  • Perfecting the Prototype
  • Using your New Tools
  • Getting Started with Java
  • Starting a Freelance Career
  • Why Version Control Matters
  • Lists with RecyclerViews
  • Using Parcelable Data
  • Custom ListViews
  • Standard ListViews
  • Updating the Data Model
  • MASH JavaScript
  • MASH CSS
  • MASH HTML
  • Treehouse Club - JavaScript
  • Treehouse Club - CSS
  • Welcome to the Treehouse Club
  • Hooking up the Model to the View
  • WWW
  • Building the Weather UI
  • The Internet
  • Computer Languages
  • Computer Basics
  • Working with JSON
  • Introduction to Video Games
  • Concurrency and Error Handling
  • Networking
  • Exploring an API
  • Finishing the User Interface
  • The Model-View-Controller Pattern
  • Intents and Multiple Activities
  • Prepare and Plan
  • User Input
  • Testing and Debugging
  • Improving Our Code
  • Basic Android Programming
  • Creating the Screen Layout
  • Getting Started with Android
  • Newbie