Shaun Kelly

Shaun Kelly

Member Since November 6, 2014

79 Achievements

  • Refactoring Our Code (objc)
  • Building the Master and Detail Views (objC)
  • Managing Playlist Data (objC)
  • Building a Music Library Model (objc)
  • Working With Multiple View Controllers (ObjC)
  • Deploying to a Device (ObjC)
  • Debugging Our App (ObjC)
  • Improving Our User Interface (ObjC)
  • Creating a Data Model (ObjC)
  • Views and View Controllers (ObjC)
  • Getting Started with Xcode (ObjC)
  • Protecting and Sharing Your Work
  • Licensing
  • Fair Use and Public Domain
  • Viewing a Web Page
  • Adapting Data for Display
  • Computer Languages
  • Computer Basics
  • Data Modeling
  • Getting Data from the Web
  • Rebuilding from Scratch
  • Advanced Objective-C
  • Foundation Framework
  • Introduction to Objective-C
  • Pointers and Memory
  • Fundamentals of C
  • How to Draw in Illustrator
  •  Adding Color and Type
  • Creating an Icon
  • Introduction to Illustrator
  • Workflow Basics
  • Slices & Save for Web
  • Vector Shapes
  • Type Tools
  • Exploring the Master-Detail Template
  • Start menu and App Icon
  • Sound Design
  • Animating and Saving Sprites
  • Masks Basics
  • Layer Basics
  • Beyond the Basics
  • Particle Systems and Keeping Score
  • Finding Your First Project
  • Starting a Freelance Career
  • Artificial Intelligence and Sound
  • Physics and Collision
  • The Logo Sprint
  • Logo Design 101
  • Workspace Basics
  • Actions and Animations
  • Game Loop and Texture Atlas
  • Intro to Sprite Kit
  • Refactoring into a Model
  • Creating a Data Collection
  • Animate This (iOS7)
  • Testing and Debugging
  • Designing your App
  • Understanding Views and View Controllers
  • Getting Started (iOS7)
  • Functional Programming in C
  • Publishing on Google Play
  • The Model-View-Controller Pattern
  • Intents and Multiple Activities
  • User Input
  • Getting Started with Genymotion
  • Getting Started with Android Studio
  • Testing and Debugging
  • Improving Our Code
  • Getting Started with Copyright
  • Coding the Fun Facts
  • Basic Android Programming
  • Creating the Initial Screen Layout
  • Designing Characters and a Scene
  • Introduction to Game Design
  • Getting Started with Android
  • Perfecting the Prototype
  • Using your New Tools
  • Getting Started with Java
  • Newbie