Thomas Lian Ødegaard

Thomas Lian Ødegaard

Trondheim, Norway
Open to Work

9,540

Total Points

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Skills & Experience

  • Job Title

    Student: Bachelor in Web Development

  • Spoken Languages

    • English
    • Norwegian
  • Publications

127 Achievements

  • PHPDB Stage 5: Search
  • PHPDB Stage 4: Pagination with LIMITs
  • PHPDB Stage 3: Using Relational Data
  • PHPDB Stage 2: Querying the Database with PHP
  • PHPDB Stage 1: Databases and PHP
  • Handling Errors When Manipulating Data
  • Deleting Data from a Database
  • Updating Data in a Database
  • Browser Persistent Data with PHP
  • Filtering Inputs and Escaping Outputs in PHP
  • $_GET and $_POST
  • PHP Inventory
  • PHP Includes
  • PHP Internal Functions
  • PHP Returns & Closures
  • Subqueries
  • Set Operations
  • Joining Table Data with SQL
  • PHP Functions Basics
  • Table Relationships
  • Database Keys
  • PHP Loops
  • Database Normalization
  • PHP Arrays
  • PHP Conditionals
  • Getting Started With HTML
  • Structuring Your Content
  • Images, Text and Links
  • Going Further with HTML
  • Make It Beautiful with CSS
  • Adding a New Web Page
  • Getting Familiar with HTML and CSS
  • HTML: The Structural Foundation of Web Pages and Applications
  • Adding Data to a Database
  • PHP on the Web
  • Daily Exercise Program
  • Finding the Data You Want
  • Unit Converter
  • Getting to Know PHP
  • Getting Data from a Database
  • Data, Databases and SQL
  • Treehouse Festival
  • Debugging HTML and CSS Problems
  • Sharing a Website
  • Responsive Web Design and Testing
  • Adding Pages to a Website
  • Styling Web Pages and Navigation
  • Customizing Colors and Fonts
  • CSS: Cascading Style Sheets
  • Creating HTML Content
  • HTML First
  • Beginning HTML and CSS
  • Introduction to Maya’s Animation Tools
  • Advanced Duplication Options
  • Intermediate Polygon and Deformation Tools
  • Extruding Surfaces from Curves
  • Introduction to Curves and Surfaces
  • Exporting Models Into Unity
  • Scene File Organization and Clean-up
  • Adding Surface Detail to a Model
  • Optimizing the Model
  • Box Modeling Techniques
  • Working with Primitives
  • Getting Started in Maya LT
  • Key Concepts in Unity
  • Debugging Games
  • Lights, Audio, and Animation
  • Assets and Game Objects
  • The 3D Views
  • Build and Share a Unity Game
  • Game Audio
  • Score, Enemies, and Game State
  • Pickups
  • Player Input and Cameras
  • Event Planning
  • Build a Pomodoro App
  • Design a Better App
  • Graphical User Interfaces
  • Advanced Tooling
  • IDE Exploration
  • How it Works
  • Efficiency!
  • Exploring the Java Collections Framework
  • Organizing Data
  • Getting There
  • Delivering the MVP
  • Creating the MVP
  • Harnessing the Power of Objects
  • Meet Objects
  • Perfecting the Prototype
  • Using your New Tools
  • Getting Started with Java
  • Testing and Debugging
  • Improving Our Code
  • Basic Android Programming
  • Creating the Screen Layout
  • Getting Started with Android
  • Protecting and Sharing Your Work
  • Licensing
  • Fair Use and Public Domain
  • Getting Started with Copyright
  • The Unity Editor and Scene Setup
  • Introduction to Video Games
  • Creating an Icon
  • Introduction to Illustrator
  • Finishing the User Interface
  • The Model-View-Controller Pattern
  • Intents and Multiple Activities
  • Logo Design 101
  • Workflows
  • Working With Remote Repositories
  • Merging
  • Branches
  • Getting Started With Git
  • Why Version Control Matters
  • Using Git for Android
  • Getting Started with Genymotion
  • Getting Started with Android Studio
  • User Input
  • Publishing on Google Play
  • Testing and Debugging
  • Improving Our Code
  • Coding the Fun Facts
  • Basic Android Programming
  • Creating the Initial Screen Layout
  • Getting Started with Android
  • Newbie