Tiger Wang

Tiger Wang

Shenyang, China

Like I’ve been always claiming, I am learning, learning about everything, about how to create a whole app, how to create something that can merge all my skills, thoughts, and innovations, to the ones I love.

Skills & Experience

  • Spoken Languages

    • Chinese,English
  • Looking for work

    Yes

341 Achievements

  • Sweeping Vues: Loops, Methods, Directives
  • What a Beautiful Vue!
  • Introducing Vue
  • Going Further with Routing
  • Navigating, Nesting and Redirecting Routes
  • Putting it all Together
  • Actions, Dispatch and Reducers. Oh my!
  • Modularizing the React Scoreboard Application
  • Getting Started with Redux
  • Getting Started with React Router
  • React Component Patterns
  • Stateful Components and Lifecycle Methods
  • Managing State and Data Flow
  • Build Modular Interfaces with Components
  • Stateful Components
  • API Protection
  • Introducing Props
  • Thinking in Components
  • Resourceful Blueprints
  • First Steps in React
  • Refining the App
  • Building the Application
  • Character Builder
  • Setting up with Create React App
  • Flask Templates
  • Welcome to Flask
  • Timezones
  • Math Quiz App
  • Dates and Times
  • Buggy Logs
  • Cleaner Code
  • Dice Roller
  • Python: Advanced Objects
  • Python: Inheritance
  • Python: Instant Objects
  • Dungeon Game 2
  • Python Sets
  • Python Tuples
  • Python Dictionaries
  • Python Slices
  • Python Lists
  • Build an Application
  • Using Lists
  • Meet Lists
  • All Together Now
  • Functions and Looping
  • Types and Branching
  • Meet Python
  • Recursion and Space Complexity
  • Algorithms in Code
  • Time Complexity
  • Playing a Counting Game
  • JavaScript Objects
  • JavaScript Arrays
  • JavaScript Loops
  • Express Middleware
  • Sessions and Cookies
  • User Registration and Login
  • JavaScript Functions
  • JavaScript Conditional Statements
  • JavaScript Numbers
  • JavaScript Variables
  • Introducing JavaScript
  • Shopping List App
  • Logic in Python
  • The OWASP Top 10 Explained
  • Python Data Types
  • Python For Beginners
  • Rehearsal and Delivery
  • Creating and Refining
  • Preparing to Present
  • Getting Started with Android
  • Testing and Debugging
  • Improving Our Code
  • Big Data at Netflix
  • Basic Android Programming
  • Creating the Screen Layout
  • Getting Started with Android
  • Where and How Big Data Is Used
  • What is Big Data
  • Adding the UI
  • Learning Anko
  • Go Concurrency Overview
  • Go Custom Types Overview
  • Go Data Structures Overview
  • Go Flow Control Overview
  • Go Syntax Overview
  • Is This Thing On?
  • Putting It All Together
  • Modelling Solitaire
  • Hello Kotlin!
  • Start menu and App Icon
  • Sound Design
  • Animating and Saving Sprites
  • Designing Characters and a Scene
  • Introduction to Game Design
  • Tutorialized Controls
  • World Space UI
  • Introduction to User Interfaces in VR
  • Teleporting
  • Raycasting and Line Rendering
  • Locomotion Overview
  • Interacting with Objects
  • Room-Scale Setup
  • Room-Scale Overview
  • Positional Audio
  • Gameplay
  • Physics Scripting
  • Physics Setup
  • VR Setup
  • Review
  • Interfaces
  • Inheritance
  • Adding New Behavior
  • Thinking in Components
  • Organizing Code into Methods
  • Loops and Final Touches
  • Encapsulation with Properties
  • Encapsulation and Arrays
  • Inheritance
  • Methods
  • Object-Oriented Programming
  • Perfect
  • Perform
  • Console I/O
  • Prepare and Plan
  • Reflections
  • Global Illumination
  • Shadows
  • Lighting Basics
  • Camera Switching
  • Camera Movement
  • Image Effects
  • Camera Basics
  • Scripting Materials
  • Additional Textures in the Standard Shader
  • Textures in the Standard Shader
  • Understanding Materials
  • Exporting Models Into Unity
  • Scene File Organization and Clean-up
  • Adding Surface Detail to a Model
  • Optimizing the Model
  • Box Modeling Techniques
  • Working with Primitives
  • Getting Started in Maya LT
  • Key Concepts in Unity
  • Debugging Games
  • Lights, Audio, and Animation
  • Assets and Game Objects
  • The 3D Views
  • Build and Share a Unity Game
  • Game Audio
  • Score, Enemies, and Game State
  • Pickups
  • Player Input and Cameras
  • The Unity Editor and Scene Setup
  • Introduction to Video Games
  • Save for the Web
  • Adding Images and a Mockup
  • Logo Design
  • Advanced Sass Concepts
  • Speeding up Workflow With Sass
  • Variables, Mixins, and Extending Selectors
  • Getting Started with Sass
  • Building Forms with Bootstrap
  • Using Bootstrap Components
  • Responsive Layouts with the Bootstrap Grid
  • Getting to Know Bootstrap 4
  • What is Authentication?
  • Creating a Wireframe
  • Classes
  • Objects and New Collection Types
  • The Cooler Parts of ES2015
  • ES2015 Basics
  • Building a Layout with Flexbox
  • Flexbox Properties
  • Understanding Flexbox
  • Responsive Patterns
  • Media Queries
  • Getting the REST You Need
  • Responsive Theory
  • Positioning Page Content
  • CSS Layout Project
  • Page Layout with the Float Property
  • Controlling Layout with CSS Display Modes
  • Getting Started with CSS Layout
  • More TODO with the MEAN Stack
  • Creating and Editing Data in a MEAN App
  • Setting Up MongoDB
  • Going MEAN with Angular
  • Improving Our Todo App
  • Services in Angular
  • Using Angular's Built-in Directives
  • Controllers and Scope
  • Getting Started with Angular
  • GET and POST Requests in a Browser
  • Introduction to HTTP
  • Going MEAN with Express
  • Introduction to MEAN
  • MVC
  • Notifications
  • KVC and KVO
  • Singletons
  • Two-stage Object Creation
  • What Are Design Patterns?
  • Introducing Adobe Illustrator
  • Creating an Icon
  • Introduction to Illustrator
  • Go Further With Mongo
  • Working With Collections
  • Understanding MongoDB
  • Getting Started with MongoDB
  • Updating and Uninstalling Packages with npm
  • Installing Packages with npm
  • What is npm?
  • Building a Command Line Application
  • Introduction to Node.js
  • Workflow Basics
  • Slices & Save for Web
  • Vector Shapes
  • Type Tools
  • Masks Basics
  • Layer Basics
  • Workspace Basics
  • Design Foundations Final
  • Becoming a Problem Solver
  • Understanding Aesthetics
  • Introduction to Design
  • Grid Layout
  • Flexbox Layout
  • Positioning Schemes
  • Float Layout
  • Display Modes
  • Structuring Tables
  • Table Basics
  • Choosing Options
  • Organizing Forms
  • Form Basics
  • Advanced Selectors
  • Going Further with Attribute Selectors and Pseudo-Classes
  • Selectors - Beyond the Basics
  • Fundamental Concepts
  • Designing with the Latest Features
  • Basic Layout
  • The Box Model
  • Understanding Values and Units
  • Basic Selectors
  • Getting Started with CSS
  • Debugging HTML and CSS Problems
  • Sharing a Website
  • Responsive Web Design and Testing
  • Adding Pages to a Website
  • Styling Web Pages and Navigation
  • Customizing Colors and Fonts
  • CSS: Cascading Style Sheets
  • Creating HTML Content
  • HTML First
  • Beginning HTML and CSS
  • Using Fragments for Tabs
  • Adding Users Using Parse.com
  • Starting the App
  • Using Intents to Display and Share Posts
  • Adapting Data for Display in a List
  • Getting Data from the Web
  • Rebuilding from Scratch
  • Exploring the Master-Detail Template
  • Finishing the User Interface
  • The Model-View-Controller Pattern
  • Intents and Multiple Activities
  • User Input
  • Using Git for Android
  • Getting Started with Genymotion
  • Getting Started with Android Studio
  • Publishing on Google Play
  • Testing and Debugging
  • Improving Our Code
  • Coding the Fun Facts
  • Basic Android Programming
  • Creating the Initial Screen Layout
  • Getting Started with Android
  • Perfecting the Prototype
  • Using your New Tools
  • Getting Started with Java
  • Displaying Our Weather Data
  • Data Modeling With Structures
  • Concurrency
  • Pulling Data From the Web
  • Deploying to a Device
  • Debugging Our App
  • Improving Our User Interface
  • Using a Data Model
  • Views and View Controllers
  • Getting Started with Xcode
  • Swift Optionals
  • Swift Parameters and Tuples
  • Swift Functions
  • Control Flow
  • Collections
  • Careers in the Tech Industry
  • Self-Assessment
  • Operators
  • Types
  • Variables and Constants
  • Finishing the User Interface
  • Customizing Table View Controllers
  • Using Auto Layout and Managing the Keyboard
  • Implementing Custom Login and Sign Up Screens
  • UIKit Dynamics
  • Animate This (iOS7)
  • View Controller Transitions
  • Gestures
  • Gestures
  • What is an API?
  • Downloading Data with NSURLSession
  • Collection Views
  • Retrieving and Viewing Data from Parse.com
  • Capturing Photo and Video Using UIImagePickerController
  • Relating Users in Parse.com
  • Using Parse.com as a Backend and Adding Users
  • Designing and Starting the App
  • Viewing a Web Page
  • Adapting Data for Display
  • Data Modeling
  • Getting Data from the Web
  • Rebuilding from Scratch
  • Exploring the Master-Detail Template
  • Testing and Debugging
  • Animate This
  • Designing your App
  • Refactoring into a Model
  • Creating a Data Collection
  • Understanding Views and View Controllers
  • Getting Started (iOS7)
  • Beyond the Basics
  • Advanced Objective-C
  • Foundation Framework
  • Introduction to Objective-C
  • Pointers and Memory
  • Functional Programming in C
  • Fundamentals of C
  • Newbie