1 00:00:00,000 --> 00:00:04,841 [MUSIC] 2 00:00:04,841 --> 00:00:08,995 It's often surprising how much valuable insight we can learn just by talking to 3 00:00:08,995 --> 00:00:10,920 a small group of people. 4 00:00:10,920 --> 00:00:13,150 This can be done in many ways. 5 00:00:13,150 --> 00:00:20,120 In person, or remotely, moderated, or unmoderated, structured, or informal. 6 00:00:20,120 --> 00:00:22,130 We'll discuss all these methods shortly. 7 00:00:23,250 --> 00:00:28,330 At its core, what defines usability testing is asking people representative 8 00:00:28,330 --> 00:00:33,090 of your target audience to evaluate your design by using your product or 9 00:00:33,090 --> 00:00:38,390 prototype to perform realistic tasks while you observe, ask questions, 10 00:00:38,390 --> 00:00:40,630 and record everything that you see and hear. 11 00:00:40,630 --> 00:00:42,040 Also known as empirical data. 12 00:00:43,460 --> 00:00:48,220 So again, what are the defining attributes of a usability study? 13 00:00:48,220 --> 00:00:53,040 Well, it includes talking to people from your target audience. 14 00:00:53,040 --> 00:00:56,890 Using realistic tasks with your product or prototype,. 15 00:00:56,890 --> 00:00:59,490 Asking in depth questions. 16 00:00:59,490 --> 00:01:01,120 And collecting empirical data. 17 00:01:02,350 --> 00:01:07,470 In this short clip of a usability study, watch how I interact with a participant 18 00:01:07,470 --> 00:01:10,950 who's using their phone to navigate my paper prototype. 19 00:01:10,950 --> 00:01:13,150 I'm mostly listening, writing. 20 00:01:14,160 --> 00:01:18,850 The participant is talking by using what we call the think aloud protocol 21 00:01:18,850 --> 00:01:21,930 to narrate what they're thinking and doing. 22 00:01:21,930 --> 00:01:24,740 Once in a while I will ask clarifying questions 23 00:01:24,740 --> 00:01:28,780 to get a deeper understanding of their reasoning and motivation. 24 00:01:30,080 --> 00:01:32,890 One big advantage of usability testing 25 00:01:32,890 --> 00:01:37,300 is that you can do a study with a product at just about any stage of fidelity. 26 00:01:37,300 --> 00:01:39,020 Notice how in this study, 27 00:01:39,020 --> 00:01:42,950 I'm just using paper sketches to walk the participant through my idea. 28 00:01:44,170 --> 00:01:48,940 The more realistic and detailed your prototype, the deeper the insights since 29 00:01:48,940 --> 00:01:53,018 the participant will more easily be able to imagine themselves using your product, 30 00:01:53,018 --> 00:01:56,450 and therefore giving more feedback on it. 31 00:01:56,450 --> 00:02:01,139 However, the longer you wait to test the idea, the more time you will be 32 00:02:01,139 --> 00:02:06,630 giving to a particular concept that may ultimately be proven wrong. 33 00:02:06,630 --> 00:02:10,216 This is the trade-off you will need to consider as you plan your product testing. 34 00:02:10,216 --> 00:02:14,515 Now, as you get started with disability testing, 35 00:02:14,515 --> 00:02:18,630 you'll need to consider whether or not it should be moderated. 36 00:02:18,630 --> 00:02:19,880 Which we'll discuss next.