1 00:00:00,000 --> 00:00:04,365 You'll encounter feedback in a variety of mediums and styles. 2 00:00:04,365 --> 00:00:09,311 In this video, we'll discuss the different formats you'll receive feedback in and 3 00:00:09,311 --> 00:00:11,931 the two types of feedback you might receive. 4 00:00:11,931 --> 00:00:14,099 Constructive, and non-constructive. 5 00:00:14,099 --> 00:00:18,567 First, let's look at the three common mediums used to deliver feedback. 6 00:00:18,567 --> 00:00:21,795 In person, video calls and the written word. 7 00:00:21,795 --> 00:00:25,466 If possible, you should request feedback in person. 8 00:00:25,466 --> 00:00:30,244 In person discussions provide a full sense of tone and body language, and 9 00:00:30,244 --> 00:00:34,419 a more comprehensive understanding of the person's opinion. 10 00:00:34,419 --> 00:00:38,987 Video calls are also a great way to get feedback as you can communicate 11 00:00:38,987 --> 00:00:43,794 remotely while still being able to see the person's facial reactions, 12 00:00:43,794 --> 00:00:47,374 hear their tone of voice and ask follow up questions. 13 00:00:47,374 --> 00:00:49,189 Written feedback is very common. 14 00:00:49,189 --> 00:00:54,200 It's a quick and easy way to give feedback but it can be tricky. 15 00:00:54,200 --> 00:00:56,010 Since it lacks auditory and 16 00:00:56,010 --> 00:00:59,770 body language cues, it can come across as more harsh than intended. 17 00:01:01,310 --> 00:01:05,687 No matter the medium, feedback falls into two main buckets, 18 00:01:05,687 --> 00:01:08,560 constructive and non-constructive. 19 00:01:08,560 --> 00:01:11,447 Constructive criticism is your friend. 20 00:01:11,447 --> 00:01:14,204 This type of feedback helps you grow as a designer. 21 00:01:14,204 --> 00:01:19,063 Constructive criticism points out where improvements can be made. 22 00:01:19,063 --> 00:01:23,589 It's clear and easy to take action on without being prescriptive. 23 00:01:23,589 --> 00:01:28,583 It also focuses on the project's goals, while paying attention to the context, 24 00:01:28,583 --> 00:01:30,158 state and constraints. 25 00:01:30,158 --> 00:01:33,604 The general tone is motivating and helpful. 26 00:01:33,604 --> 00:01:37,297 For example, awesome job incorporating the brand colors and 27 00:01:37,297 --> 00:01:39,576 the spot illustrations and buttons. 28 00:01:39,576 --> 00:01:44,300 I love how the colors reinforce the differences in the product offerings. 29 00:01:44,300 --> 00:01:48,722 Another example is, if the goal of this app is to make it quick and easy for 30 00:01:48,722 --> 00:01:54,030 people to view nearby apartment rentals, the onboarding feels a bit time consuming. 31 00:01:54,030 --> 00:01:58,861 Can you think of a way to show the apartments earlier in the experience? 32 00:01:58,861 --> 00:02:02,558 The other type of feedback is non constructive criticism which 33 00:02:02,558 --> 00:02:06,826 does not help you improve the design and to meet the goals of the project. 34 00:02:06,826 --> 00:02:10,715 Often, this type of feedback can leave you confused, unsure and 35 00:02:10,715 --> 00:02:14,119 feeling as if your professional skills are in question. 36 00:02:15,340 --> 00:02:19,490 I'm gonna walk you through a few examples of non constructive feedback and 37 00:02:19,490 --> 00:02:21,470 why each example isn't helpful. 38 00:02:22,550 --> 00:02:25,714 In a later video, I'll teach you strategies to help you 39 00:02:25,714 --> 00:02:29,015 head off non constructive feedback before it's given and 40 00:02:29,015 --> 00:02:31,322 how to address it when you do receive it. 41 00:02:31,322 --> 00:02:33,473 Here's a mock up in inVision, 42 00:02:33,473 --> 00:02:37,377 an app that allows people to leave feedback on a design. 43 00:02:37,377 --> 00:02:42,454 I've pre-loaded it with a barrage of non-constructive criticism. 44 00:02:42,454 --> 00:02:44,485 Let's go through the comments. 45 00:02:44,485 --> 00:02:48,588 Make everything in the hero center aligned and bright red. 46 00:02:48,588 --> 00:02:54,475 This is prescriptive feedback meaning is telling the designer what to do. 47 00:02:54,475 --> 00:03:00,950 It doesn't clearly articulate why your solution isn't achieving the project goal, 48 00:03:00,950 --> 00:03:04,861 thereby making it difficult to learn from an act on. 49 00:03:04,861 --> 00:03:07,404 I prefer black and white photos. 50 00:03:07,404 --> 00:03:10,826 This is preferential or subjective feedback, 51 00:03:10,826 --> 00:03:15,879 meaning it's just the opinion of the person providing the feedback. 52 00:03:15,879 --> 00:03:20,153 The most important opinion is that of the project's audience. 53 00:03:20,153 --> 00:03:22,577 Do they prefer black and white photos? 54 00:03:22,577 --> 00:03:23,841 This isn't doing it for me. 55 00:03:23,841 --> 00:03:26,862 I'll know what I want when I see it. 56 00:03:26,862 --> 00:03:31,776 This is non specific feedback, because it leaves no clear paths forward, 57 00:03:31,776 --> 00:03:34,829 and leaves a designer to play a guessing game. 58 00:03:34,829 --> 00:03:38,926 This feedback could lead a designer to waste countless hours 59 00:03:38,926 --> 00:03:42,871 creating multiple designs without any clear direction. 60 00:03:42,871 --> 00:03:45,898 Let's look at the comments on another design. 61 00:03:45,898 --> 00:03:47,553 Why isn't this done yet? 62 00:03:47,553 --> 00:03:49,276 It should only take a week. 63 00:03:49,276 --> 00:03:51,952 This feedback lacks context. 64 00:03:51,952 --> 00:03:56,401 Often our work takes more effort than initially meets the eye. 65 00:03:56,401 --> 00:04:00,413 If the critic doesn't have insight into the depth of your work, 66 00:04:00,413 --> 00:04:04,219 walk them through it so they can understand the complexity. 67 00:04:04,219 --> 00:04:09,060 I showed this to my girlfriend last night, and she did not like it. 68 00:04:09,060 --> 00:04:12,056 Is his girlfriend the target audience? 69 00:04:12,056 --> 00:04:16,793 If the answer is no, this is irrelevant feedback. 70 00:04:16,793 --> 00:04:19,947 This is a weak design. 71 00:04:19,947 --> 00:04:24,213 What we really need to add is robust progress tracking, 72 00:04:24,213 --> 00:04:29,590 downloadable reports, and weekly progress updates sent via email. 73 00:04:29,590 --> 00:04:33,741 This is untimely feedback because it's given without 74 00:04:33,741 --> 00:04:36,910 consideration of the product timeline. 75 00:04:36,910 --> 00:04:41,432 This design may represent the extent of what can be achieved during 76 00:04:41,432 --> 00:04:43,701 the product development cycle. 77 00:04:45,185 --> 00:04:48,999 My team's features should be included here. 78 00:04:48,999 --> 00:04:53,781 While this may be a valid point, beware of selfish feedback coming from 79 00:04:53,781 --> 00:04:58,019 colleagues twisting the design solution to their advantage. 80 00:04:58,019 --> 00:05:02,864 For example, a product owner may want their team's feature to be 81 00:05:02,864 --> 00:05:08,361 included only to propel the success of that feature for their benefit. 82 00:05:08,361 --> 00:05:12,439 It's your responsibility to advocate for the user. 83 00:05:12,439 --> 00:05:15,731 Does it truly benefit the user? 84 00:05:15,731 --> 00:05:20,242 Why are we spending time developing this when we 85 00:05:20,242 --> 00:05:25,217 should be improving the onboarding for customers? 86 00:05:25,217 --> 00:05:28,275 This is off topic feedback. 87 00:05:28,275 --> 00:05:32,573 Oftentimes, you'll be in charge of pitching an idea for a new product or 88 00:05:32,573 --> 00:05:33,211 feature. 89 00:05:33,211 --> 00:05:37,981 You may find yourself bombarded with questions beyond your control. 90 00:05:37,981 --> 00:05:41,932 These questions are better answered by product owners and 91 00:05:41,932 --> 00:05:44,354 business leaders in your company. 92 00:05:44,354 --> 00:05:47,719 So kindly direct them to those folks. 93 00:05:47,719 --> 00:05:54,140 Another type is incomplete feedback which lacks an explanation. 94 00:05:54,140 --> 00:05:59,335 For example, I love it or looks good, without further comment. 95 00:05:59,335 --> 00:06:04,854 If this is the only feedback you get, you should be concerned. 96 00:06:04,854 --> 00:06:08,663 What specifically do they like about it? 97 00:06:08,663 --> 00:06:13,268 Ask questions to ensure they've thoughtfully considered your approach and 98 00:06:13,268 --> 00:06:15,192 are genuinely on board with it. 99 00:06:15,192 --> 00:06:17,941 Otherwise, you may be in for a surprise later, 100 00:06:17,941 --> 00:06:20,430 when they more thoughtfully consider it. 101 00:06:20,430 --> 00:06:24,711 Hopefully the majority of the feedback you receive in your career will be 102 00:06:24,711 --> 00:06:25,702 constructive. 103 00:06:25,702 --> 00:06:28,653 In the next few videos, I'll teach you how to ask for 104 00:06:28,653 --> 00:06:32,359 constructive feedback and address non constructive feedback.