1 00:00:00,494 --> 00:00:03,810 When requesting feedback timing is key. 2 00:00:03,810 --> 00:00:09,063 Getting feedback early and often is more effective and less pressure. 3 00:00:09,063 --> 00:00:13,534 If you receive negative feedback on something you've worked on for a month, 4 00:00:13,534 --> 00:00:16,370 it's gonna hurt more than if you spend an hour on it. 5 00:00:16,370 --> 00:00:21,458 Additionally, you'll quickly validate if you're heading in the right direction. 6 00:00:21,458 --> 00:00:25,129 So how do you know when to start seeking feedback? 7 00:00:25,129 --> 00:00:28,027 Share as soon as your concept is fleshed out, or 8 00:00:28,027 --> 00:00:31,147 your visual direction is able to be communicated. 9 00:00:31,147 --> 00:00:35,621 As a tech degree student, slack is a great way to get feedback on your work. 10 00:00:35,621 --> 00:00:40,508 We found that students who are active in slack have better outcomes. 11 00:00:40,508 --> 00:00:44,496 Be sure to share your work in progress and the review my project channel. 12 00:00:44,496 --> 00:00:48,591 While the slack audience already has awareness of the tech degree projects, 13 00:00:48,591 --> 00:00:51,365 they may need a refresher on their project details. 14 00:00:51,365 --> 00:00:56,353 When requesting feedback, communicate clearly and provide context. 15 00:00:56,353 --> 00:01:01,113 If you were to simply show a mock up to a person and say, what do you think? 16 00:01:01,113 --> 00:01:04,710 You'd receive a range of reactions which are likely to miss the point. 17 00:01:04,710 --> 00:01:08,951 Without context they can't adequately provide feedback. 18 00:01:08,951 --> 00:01:10,934 Here's how to present your design. 19 00:01:10,934 --> 00:01:15,873 Explain the product state and where you're at in the design process. 20 00:01:15,873 --> 00:01:19,409 Is this design an early iteration? 21 00:01:19,409 --> 00:01:22,290 Designers often refer to this as being wet paint, 22 00:01:22,290 --> 00:01:26,346 meaning it's an early stage idea which can easily change direction. 23 00:01:26,346 --> 00:01:30,835 Alternatively, is this a design under a tight deadline and 24 00:01:30,835 --> 00:01:33,451 is about to shift the production? 25 00:01:33,451 --> 00:01:36,526 Also, explain the goal you're trying to achieve and 26 00:01:36,526 --> 00:01:38,652 how your design solves the problem. 27 00:01:38,652 --> 00:01:41,237 Consider sharing alternatives you tried and 28 00:01:41,237 --> 00:01:43,554 why you decided to go in this direction. 29 00:01:43,554 --> 00:01:48,939 If there are any technical time, or financial constraints, make those known. 30 00:01:48,939 --> 00:01:52,874 Lastly, explain what type of critique you're looking for. 31 00:01:52,874 --> 00:01:56,471 You may ask for feedback on the big picture ideas in your design. 32 00:01:56,471 --> 00:01:57,398 For example, 33 00:01:57,398 --> 00:02:02,273 here's a rough draft I quickly put together to communicate this concept. 34 00:02:02,273 --> 00:02:06,643 I haven't refined the details yet so disregard the lack of polish and 35 00:02:06,643 --> 00:02:08,160 critique the big idea. 36 00:02:08,160 --> 00:02:11,382 If you're further along in the design process, 37 00:02:11,382 --> 00:02:16,578 you may want focused critique of the visual design and interaction patterns. 38 00:02:16,578 --> 00:02:20,452 As a review, here are the elements you should communicate when asking for 39 00:02:20,452 --> 00:02:21,087 feedback. 40 00:02:21,087 --> 00:02:22,444 Project state. 41 00:02:22,444 --> 00:02:23,283 Goals. 42 00:02:23,283 --> 00:02:27,469 Constraints, including technical, time, and financial. 43 00:02:27,469 --> 00:02:31,457 Explanation of what you did and why you did it. 44 00:02:31,457 --> 00:02:34,800 The goal is to do blank, so I made this decision. 45 00:02:34,800 --> 00:02:37,570 Type of critique sought. 46 00:02:37,570 --> 00:02:42,374 It may feel daunting to share your work, especially as a new designer. 47 00:02:42,374 --> 00:02:46,059 I recommend getting a quick review from someone you trust first, 48 00:02:46,059 --> 00:02:48,409 before jumping into a big design review. 49 00:02:48,409 --> 00:02:51,126 It could be a fellow designer on your team or 50 00:02:51,126 --> 00:02:56,419 a developer you're collaborating with, a product manager or a user researcher. 51 00:02:56,419 --> 00:03:01,351 Showing your work to a colleague is a lower stakes way of getting validation 52 00:03:01,351 --> 00:03:05,815 on your work, gaining fresh ideas and catching unforeseen flaws, 53 00:03:05,815 --> 00:03:07,788 typos and grammar mistakes. 54 00:03:07,788 --> 00:03:12,324 This prepares you to go into big design review meetings with more confidence and 55 00:03:12,324 --> 00:03:16,530 assurance, knowing that your ideas are more polished than ever before.