1 00:00:00,000 --> 00:00:09,319 [MUSIC] 2 00:00:09,319 --> 00:00:14,310 Hi, my name is Hope and I'm a product designer at Treehouse. 3 00:00:14,310 --> 00:00:15,130 In this course, 4 00:00:15,130 --> 00:00:20,240 I'll teach you about interaction design, which is commonly abbreviated as IXD. 5 00:00:21,570 --> 00:00:23,270 We'll take a look at the theories and 6 00:00:23,270 --> 00:00:25,740 then apply them practically in a design program. 7 00:00:27,150 --> 00:00:30,270 First up, what is interaction design? 8 00:00:30,270 --> 00:00:32,785 Well, it's a subset of user experience. 9 00:00:32,785 --> 00:00:39,110 While user experience is a comprehensive look at the entire user journey, 10 00:00:39,110 --> 00:00:42,270 interaction design focuses on the interactive experience. 11 00:00:43,770 --> 00:00:45,770 Let's take a look at how Jon Kolko, 12 00:00:45,770 --> 00:00:49,010 the author of Thoughts on Interaction Design defines it. 13 00:00:50,280 --> 00:00:54,890 Interaction design is the creation of a dialogue between a person and 14 00:00:54,890 --> 00:00:56,730 a product, system or service. 15 00:00:57,960 --> 00:01:02,320 The dialogue is both physical and emotional in nature. 16 00:01:02,320 --> 00:01:06,500 And as manifested in the interplay between form, function, and 17 00:01:06,500 --> 00:01:09,210 technology, as experienced over time. 18 00:01:10,790 --> 00:01:14,390 You can think of it as the relationship between a person and a product. 19 00:01:15,790 --> 00:01:19,840 As people interact with the product, there's a back and forth conversation. 20 00:01:21,340 --> 00:01:24,300 In the book Designing Interfaces, the authors 21 00:01:24,300 --> 00:01:29,520 described the exchange of information between the person and the software. 22 00:01:29,520 --> 00:01:34,070 The person expects continuous feedback that their actions are being acted upon, 23 00:01:34,070 --> 00:01:35,760 and their needs are being met. 24 00:01:37,090 --> 00:01:40,850 This feedback loop forms a substantial part of the user experience. 25 00:01:42,670 --> 00:01:48,179 Generally, we wanna make that conversation as smooth as possible. 26 00:01:48,179 --> 00:01:52,745 In the 90s, researchers at Stanford University discovered that people 27 00:01:52,745 --> 00:01:57,246 tend to treat computers as if they were either real people or real places. 28 00:01:57,246 --> 00:02:02,063 This is called the media equation. 29 00:02:02,063 --> 00:02:06,630 Following that logic, humans expect digital products to be human like. 30 00:02:07,930 --> 00:02:12,770 As designers we want to create a natural human like conversation, 31 00:02:12,770 --> 00:02:16,950 anticipate needs, and exceed expectations. 32 00:02:16,950 --> 00:02:21,770 Think of a time you were mad at your computer for shutting down unexpectedly. 33 00:02:21,770 --> 00:02:25,940 Or at time a printer continuously claimed there was a paper jam that you just 34 00:02:25,940 --> 00:02:27,420 couldn't find. 35 00:02:27,420 --> 00:02:30,160 And then spontaneously started printing 36 00:02:30,160 --> 00:02:32,880 after you simply jiggle the paper tray a bit. 37 00:02:32,880 --> 00:02:36,638 You probably got annoyed, how rude of their printer to behave like that? 38 00:02:36,638 --> 00:02:40,955 When products fail us we have an emotional response. 39 00:02:40,955 --> 00:02:44,612 It's as if the inanimate object has broken our trust, and 40 00:02:44,612 --> 00:02:47,160 our relationship with it is fractured. 41 00:02:48,320 --> 00:02:52,370 It's moments like these where the fundamentals of interaction design 42 00:02:52,370 --> 00:02:55,090 enable us to empathize with the user, and 43 00:02:55,090 --> 00:03:00,230 preemptively designed solutions that prevent frustration and broken trust. 44 00:03:00,230 --> 00:03:01,400 In the next video, 45 00:03:01,400 --> 00:03:05,860 I'll introduce the five dimensions that form the foundation of interaction design.