1 00:00:00,000 --> 00:00:09,837 2 00:00:09,837 --> 00:00:12,375 Day in the Life of a UX Designer. 3 00:00:12,375 --> 00:00:18,227 HOPE: Hi, I'm Hope Armstrong, I'm a product designer and teacher at Treehouse. 4 00:00:18,227 --> 00:00:21,974 Today, I'll be interviewing a couple of designers, so 5 00:00:21,974 --> 00:00:25,341 you can get a sense for what it's like to work in UX. 6 00:00:25,341 --> 00:00:28,970 ALEX: Hi, I'm Alex, I'm a UX designer at Finastra. 7 00:00:28,970 --> 00:00:34,039 MICAH: Hey, what's going on everyone, my name is Micah Carroll, my pronouns are he/him. 8 00:00:34,039 --> 00:00:40,739 I live in Boston, Massachusetts, working in a wonderful place called Teikametrics. 9 00:00:40,739 --> 00:00:43,454 And thank you, once and foremost, for 10 00:00:43,454 --> 00:00:46,923 taking the time to learn a little bit about my day. 11 00:00:46,923 --> 00:00:50,550 I'm hoping to share more about mine with you, 12 00:00:50,550 --> 00:00:55,307 and hopefully it's pretty constructive, nevertheless. 13 00:00:55,307 --> 00:00:59,810 So there's a few questions that I am gonna go through. 14 00:00:59,810 --> 00:01:04,135 I'm gonna make sure that the formatting of this video is pretty cookie-cutter, 15 00:01:04,135 --> 00:01:04,956 one would say. 16 00:01:04,956 --> 00:01:08,845 And just make sure that if there's something you wanna pause on to get 17 00:01:08,845 --> 00:01:10,467 the information, you can. 18 00:01:10,467 --> 00:01:15,394 And no longer ado, let's jump right into it. 19 00:01:15,394 --> 00:01:18,247 HOPE: What are your main responsibilities? 20 00:01:18,247 --> 00:01:22,222 ALEX: My responsibilities do vary by week, but I'm currently in the process 21 00:01:22,222 --> 00:01:25,951 of redesigning our Move Money feature for our mobile banking app. 22 00:01:25,951 --> 00:01:29,363 Our Move Money feature consists of transferring money. 23 00:01:29,363 --> 00:01:33,792 So we wanna make sure that we get it right, so then we can go ahead and 24 00:01:33,792 --> 00:01:35,449 test it out with users. 25 00:01:35,449 --> 00:01:38,856 So I've also been helping out in crafting questions. 26 00:01:38,856 --> 00:01:42,888 So when we get into user testing, we have all those questions ready, so 27 00:01:42,888 --> 00:01:45,455 that we can get insights from our real users. 28 00:01:45,455 --> 00:01:48,962 MICAH: So in my day-to-day life, I would say, 29 00:01:48,962 --> 00:01:54,574 the majority of my role as a product designer here at Teikametrics 30 00:01:54,574 --> 00:01:59,908 covers the typical end-to-end level as a product designer. 31 00:01:59,908 --> 00:02:03,184 So I'll give you a little more explanation on that. 32 00:02:03,184 --> 00:02:06,966 End-to-end typically means from concept, all the way till development, 33 00:02:06,966 --> 00:02:10,227 and no, that doesn't mean I'm developing everything, but 34 00:02:10,227 --> 00:02:12,926 it means that I'm hand-holding the developers, 35 00:02:12,926 --> 00:02:17,270 giving them the assets that they need, and just making sure everything is great. 36 00:02:17,270 --> 00:02:22,152 And then going back to the concept side of view, sometimes I have presentations with 37 00:02:22,152 --> 00:02:26,650 stakeholders, and those can be a little nerve-wracking from time to time, 38 00:02:26,650 --> 00:02:31,461 but nevertheless, you wanna make sure that you have your stuff pretty on point 39 00:02:31,461 --> 00:02:36,154 in terms of, if they ever ask you, "why is the reason you chose to put the button up 40 00:02:36,154 --> 00:02:40,593 here in the navigation?" You should always have some sort of explanation. 41 00:02:40,593 --> 00:02:44,764 And in simple terms, that's my day-to-day basis, 42 00:02:44,764 --> 00:02:49,498 in terms of my roles and responsibilities, depending on the project. 43 00:02:49,498 --> 00:02:52,604 HOPE: What's your favorite part of your job? 44 00:02:52,604 --> 00:02:57,125 ALEX: My favorite part of working as a UX designer is being an advocate for 45 00:02:57,125 --> 00:02:57,865 the user. 46 00:02:57,865 --> 00:03:02,226 Every design that I implement, and that my team works on, 47 00:03:02,226 --> 00:03:06,237 we make sure that we are always thinking of the users. 48 00:03:06,237 --> 00:03:09,849 We do this by doing research, by conducting interviews, 49 00:03:09,849 --> 00:03:12,428 just always getting their feedback, and 50 00:03:12,428 --> 00:03:17,311 keep in mind that every product that we design focuses on them and their needs. 51 00:03:17,311 --> 00:03:20,475 HOPE: What's the most challenging part of your job? 52 00:03:20,475 --> 00:03:25,011 MICAH: Now, in terms of the challenges that, me personally, 53 00:03:25,011 --> 00:03:27,789 as a designer working at this company? 54 00:03:27,789 --> 00:03:33,045 Given the whole isolation and whatnot, coming from working in an office 55 00:03:33,045 --> 00:03:38,316 environment, and having those people right away to collaborate with, 56 00:03:38,316 --> 00:03:42,296 or just whenever you feel like you're lost, you can maybe talk to your manager. 57 00:03:42,296 --> 00:03:46,697 But I feel, once we went into this very isolated point of view, 58 00:03:46,697 --> 00:03:50,453 I needed to start becoming a little more autonomous. 59 00:03:50,453 --> 00:03:53,143 And I realized that that's a huge, huge, 60 00:03:53,143 --> 00:03:56,077 huge pro in terms of being a designer, right? 61 00:03:56,077 --> 00:04:00,174 So a real-world example, let's say you're a UX designer, right? 62 00:04:00,174 --> 00:04:04,354 And if you're given a project, right, and 63 00:04:04,354 --> 00:04:08,991 it's like, okay, you know what you need to do. 64 00:04:08,991 --> 00:04:13,940 But if there's nothing in terms of, let's say there's no due dates or 65 00:04:13,940 --> 00:04:18,723 anything like that, and you need to set your own timeline and set up, 66 00:04:18,723 --> 00:04:23,860 your own user research meetings, and your own user interviews. 67 00:04:23,860 --> 00:04:28,966 A lot of that, I would say, something of a challenge of mine is being autonomous, 68 00:04:28,966 --> 00:04:31,269 and knowing how to just take action. 69 00:04:31,269 --> 00:04:35,684 And being very declarative, especially when it comes down to explaining to 70 00:04:35,684 --> 00:04:38,927 the others within the team, why we're doing this, and 71 00:04:38,927 --> 00:04:42,382 then just running through it, huge challenge for myself. 72 00:04:42,382 --> 00:04:47,808 I feel like as a designer, a lot of us come from a background of doing work 73 00:04:47,808 --> 00:04:53,156 by ourselves, okay, here you go, just kind of signing off on stuff. 74 00:04:53,156 --> 00:04:58,054 But that is the great wall that I need to conquer, 75 00:04:58,054 --> 00:05:03,909 as a designer, is learning how to be more communicative, 76 00:05:03,909 --> 00:05:08,942 be more autonomous, and just not to be so much to myself. 77 00:05:08,942 --> 00:05:13,727 Make sure to get feedback quick, and just keep talking, 78 00:05:13,727 --> 00:05:17,325 keep talking, and be very clear as I go on. 79 00:05:17,325 --> 00:05:21,513 And not be too scared of just asking for feedback, 80 00:05:21,513 --> 00:05:25,114 or taking charge and writing my own goals. 81 00:05:25,114 --> 00:05:28,013 HOPE: How long have you been in UX? 82 00:05:28,013 --> 00:05:31,146 ALEX: I have been a UX designer for two years. 83 00:05:31,146 --> 00:05:36,009 MICAH: So the question is, how long have I been in UX or product design? 84 00:05:36,009 --> 00:05:41,338 And I've been a designer for about five to four years now. 85 00:05:41,338 --> 00:05:43,777 HOPE: Why did you get into UX design? 86 00:05:43,777 --> 00:05:46,495 ALEX: I actually got into UX by accident. 87 00:05:46,495 --> 00:05:49,208 While I was working as a front end developer, 88 00:05:49,208 --> 00:05:53,792 I was thinking that maybe web design was something that I wanted to explore. 89 00:05:53,792 --> 00:06:00,768 So I decided was, just researching online, I landed on the term UX. 90 00:06:00,768 --> 00:06:05,213 I wasn't really familiar with what UX was, so I started researching more. 91 00:06:05,213 --> 00:06:09,067 Then I realized that UX isn't just focused on design, but 92 00:06:09,067 --> 00:06:14,590 it's also very user-centered, which kind of drew me into this field right away. 93 00:06:14,590 --> 00:06:18,438 So what I did is, while I was working at my dev job, 94 00:06:18,438 --> 00:06:22,486 I asked my team lead if I could redesign our website. 95 00:06:22,486 --> 00:06:24,356 And that's kind of how I got started. 96 00:06:24,356 --> 00:06:28,704 I just started looking more articles on Medium, doing more research, 97 00:06:28,704 --> 00:06:31,608 familiarizing myself with UX and the process. 98 00:06:31,608 --> 00:06:34,691 So this was a great first-time project for me, 99 00:06:34,691 --> 00:06:39,558 to kind of get a sense of how UX works, and the process from start to finish. 100 00:06:39,558 --> 00:06:43,307 MICAH: Literally, to sum it up in just a short-hand manner, 101 00:06:43,307 --> 00:06:45,351 it was just sheer curiosity. 102 00:06:45,351 --> 00:06:50,292 I actually was introduced into the world of UX and UI design because 103 00:06:50,292 --> 00:06:55,245 I was looking to go down the path of being a front end web developer. 104 00:06:55,245 --> 00:06:58,736 And while I was in school, I was developing things, and 105 00:06:58,736 --> 00:07:01,718 we had no designers on the teams here and there. 106 00:07:01,718 --> 00:07:04,571 And I was like, dude, who's gonna do this stuff? 107 00:07:04,571 --> 00:07:08,395 So that's where I quickly started finding communities, and 108 00:07:08,395 --> 00:07:12,525 one thing led to another, and I guess we're here with this video. 109 00:07:12,525 --> 00:07:17,699 HOPE: What was your first job as a UX designer? How did you get hired? 110 00:07:17,699 --> 00:07:23,165 ALEX: My current job is actually my first full-time UX position. 111 00:07:23,165 --> 00:07:26,301 We moved to Texas about two years ago, 112 00:07:26,301 --> 00:07:31,314 because my boyfriend got a position as a software engineer. 113 00:07:31,314 --> 00:07:36,053 So this was just a perfect time for me to primarily just focus on my UX portfolio, 114 00:07:36,053 --> 00:07:38,838 get it out there, and start looking for jobs. 115 00:07:38,838 --> 00:07:44,489 So when I was working on my portfolio, I only had one case study which 116 00:07:44,489 --> 00:07:49,721 was a project that I did while I was still a front end developer. 117 00:07:49,721 --> 00:07:54,274 Since I only had one case study in my portfolio, I just made sure that it was 118 00:07:54,274 --> 00:07:59,578 very, very detailed, and that it explained my design process from the start to finish. 119 00:07:59,578 --> 00:08:02,488 So, yeah, maybe I didn't have as much experience as others. 120 00:08:02,488 --> 00:08:07,414 But my case study was solid enough that it at least landed me an interview 121 00:08:07,414 --> 00:08:11,288 with my current company, and then the rest is history. 122 00:08:11,288 --> 00:08:17,289 MICAH: Now, my first job within UX design was with a company called Ring. 123 00:08:17,289 --> 00:08:19,858 At the time, we just did video doorbells. 124 00:08:19,858 --> 00:08:24,859 I got in through an internship, actually, through a family friend. 125 00:08:24,859 --> 00:08:27,851 And that internship had nothing to do with design, actually. 126 00:08:27,851 --> 00:08:30,503 It had everything to do with hardware, and 127 00:08:30,503 --> 00:08:34,573 it was going more along the physical engineering side of things. 128 00:08:34,573 --> 00:08:38,306 Often, getting our foot in the door, right, 129 00:08:38,306 --> 00:08:44,256 working somewhere with tech, I did that hardware engineering QA stuff. 130 00:08:44,256 --> 00:08:49,032 And during the days, I would just talk to the creative director and just tell him 131 00:08:49,032 --> 00:08:53,591 that, hey, I'm in school, and have you heard of, at this time I was like, 132 00:08:53,591 --> 00:08:57,978 have you heard of Sketch, cuz he was using Illustrator for everything. 133 00:08:57,978 --> 00:09:02,822 And not to get into details, but, just through a relationship 134 00:09:02,822 --> 00:09:07,507 of coming around and just talking to the creative director, just for 135 00:09:07,507 --> 00:09:11,090 fun, literally not ever kind of asking something. 136 00:09:11,090 --> 00:09:17,622 And one day, I don't know if this is why I got the job was, I had a class assignment. 137 00:09:17,622 --> 00:09:19,374 And I just was like, hey, 138 00:09:19,374 --> 00:09:24,328 what do you think about this poster, I'd love to get your feedback on it. 139 00:09:24,328 --> 00:09:28,883 Literally simple as can be, right, and then the next day, I ended up joining 140 00:09:28,883 --> 00:09:33,599 the team, in terms of the marketing team, and I was the first generalist hire. 141 00:09:33,599 --> 00:09:37,995 So I did a lot of the video editing stuff, and literally one thing led to the next. 142 00:09:37,995 --> 00:09:39,820 And three years go down, and 143 00:09:39,820 --> 00:09:44,396 eventually I became a product designer on the team, on the Neighbors [product team]. 144 00:09:44,396 --> 00:09:46,916 HOPE: How did you learn the skills? 145 00:09:46,916 --> 00:09:52,539 ALEX: Since I'm a self-taught UX designer, a lot of my learning was done online. 146 00:09:52,539 --> 00:10:00,835 I did a lot of YouTube tutorials, I also took some courses on Skillshare. 147 00:10:00,835 --> 00:10:03,734 I went on Medium, I read a ton of articles. 148 00:10:03,734 --> 00:10:07,462 And I just kind of learned by doing, I would go on YouTube, 149 00:10:07,462 --> 00:10:10,809 look up some really popular designers at the time and 150 00:10:10,809 --> 00:10:14,250 I kind of imitated the way they were doing their work. 151 00:10:14,250 --> 00:10:17,276 And once I was comfortable enough, I kinda went on my own and 152 00:10:17,276 --> 00:10:21,400 just started creating projects for myself so that I could practice. 153 00:10:21,400 --> 00:10:27,727 MICAH: Now, how did I learn the skills of a product designer—or UX? 154 00:10:27,727 --> 00:10:31,140 I learned the skills honestly, a lot of it was self taught. 155 00:10:31,140 --> 00:10:36,660 And there's a few cheat codes [LAUGH] I would give someone that is looking 156 00:10:36,660 --> 00:10:42,093 to level up, if you're trying to level up UX skill or UI skill. 157 00:10:42,093 --> 00:10:44,913 Find that particular zone that you're really intrigued on, 158 00:10:44,913 --> 00:10:48,920 find communities around there, and that's kind of what I did to get the skills. 159 00:10:48,920 --> 00:10:52,040 So I joined Slack groups and I made friends. 160 00:10:52,040 --> 00:10:56,072 I shared some of my work, I complimented others. 161 00:10:56,072 --> 00:11:00,799 It shouldn't be as transactional I feel, in terms of like, hey, look at my work, 162 00:11:00,799 --> 00:11:02,295 can you look at this work? 163 00:11:02,295 --> 00:11:03,170 Can you do this? 164 00:11:03,170 --> 00:11:09,119 It was more of finding friends within the industry, online, especially nowadays and 165 00:11:09,119 --> 00:11:14,190 with that I feel like we really enter a snowball effect, right? 166 00:11:14,190 --> 00:11:19,307 You and your friends that you have online are gonna talk about new ideas within UX, 167 00:11:19,307 --> 00:11:21,177 new methods, new programs. 168 00:11:21,177 --> 00:11:24,602 And then next thing you know when you're on the job interview, or 169 00:11:24,602 --> 00:11:28,897 if you're talking to someone at work when you get the job, you've already kind of 170 00:11:28,897 --> 00:11:33,720 covered a lot of these things and you're just naturally very curious about it. 171 00:11:33,720 --> 00:11:38,491 So it all came down for me was finding the right communities to be in, 172 00:11:38,491 --> 00:11:43,617 I can leave some of those down below or however this video will be listed. 173 00:11:43,617 --> 00:11:47,347 But find the right communities and find the right people to surround yourself in, 174 00:11:47,347 --> 00:11:51,290 definitely, definitely helped me learn the right skills of the trade. 175 00:11:51,290 --> 00:11:56,374 HOPE: Briefly describe the company you work at, what's the product? 176 00:11:56,374 --> 00:11:59,584 ALEX: I work at Finastra, a global FinTech company, and 177 00:11:59,584 --> 00:12:05,170 I work in the digital line of business, which focuses on mobile banking. 178 00:12:05,170 --> 00:12:10,758 MICAH: Okay, the company I work at is called Teikametrics. 179 00:12:10,758 --> 00:12:13,879 In a short little synopsis going on here, 180 00:12:13,879 --> 00:12:20,760 we pretty much help out e-commerce sellers that utilize Amazon and Walmart. 181 00:12:20,760 --> 00:12:25,692 And we help them utilize certain tools to help ad optimization, and 182 00:12:25,692 --> 00:12:28,461 we do a lot of machine learning stuff, 183 00:12:28,461 --> 00:12:33,409 so there's a lot of dashboards on my end, but that's where I work. 184 00:12:33,409 --> 00:12:36,709 HOPE: How many employees are at the company? 185 00:12:36,709 --> 00:12:41,209 ALEX: There are about 10,000 employees globally, 186 00:12:41,209 --> 00:12:46,249 at my company MICAH: In terms of the company size there's 187 00:12:46,249 --> 00:12:52,037 around 300 or so employees, we just recently had a worldwide expansion. 188 00:12:52,037 --> 00:12:54,770 HOPE: What's the structure of the design team? 189 00:12:54,770 --> 00:13:00,072 How many designers are there, and what are their roles? 190 00:13:00,072 --> 00:13:03,784 ALEX: My team consists of five UX designers. 191 00:13:03,784 --> 00:13:10,243 Since we are a very small team, we don't have any specialized positions, 192 00:13:10,243 --> 00:13:14,153 so our team wears multiple hats when needed. 193 00:13:14,153 --> 00:13:18,476 We do designs, we do information architecture, we do research, 194 00:13:18,476 --> 00:13:22,894 we do a little bit of everything pretty much since we're a small team 195 00:13:22,894 --> 00:13:24,660 MICAH: There's around five or 196 00:13:24,660 --> 00:13:29,260 four product managers, and then there's three designers. 197 00:13:30,410 --> 00:13:36,713 And there's much more engineering, but in terms of the ratio for 198 00:13:36,713 --> 00:13:41,067 that we typically have around, I would say, 199 00:13:41,067 --> 00:13:46,808 four to three engineers per designer working on a project. 200 00:13:46,808 --> 00:13:52,024 The way it's all working out is there's two main engineering teams, and 201 00:13:52,024 --> 00:13:57,072 the product managers get a certain scope of assignments one would say, 202 00:13:57,072 --> 00:14:02,060 and they're pretty much in charge of the engineering teams, right? 203 00:14:03,890 --> 00:14:07,599 For example, one of our engineering teams' name is Pinwheel and 204 00:14:07,599 --> 00:14:11,444 then we have like our PMs and they essentially get whatever concepts 205 00:14:11,444 --> 00:14:14,085 that they need to accomplish for the quarter. 206 00:14:14,085 --> 00:14:18,534 And they have their own engineering team, and then the designers, 207 00:14:18,534 --> 00:14:21,562 we work in between different engineering teams. 208 00:14:21,562 --> 00:14:23,380 HOPE: Who does the design team report to? 209 00:14:25,310 --> 00:14:28,454 ALEX: My design team reports to our team lead, 210 00:14:28,454 --> 00:14:32,435 who then passes along any progress to our manager. 211 00:14:32,435 --> 00:14:35,320 HOPE: What's the designer to developer ratio? 212 00:14:35,320 --> 00:14:39,035 How many designers per developers? 213 00:14:39,035 --> 00:14:44,050 MICAH: There's typically one designer per three engineers on team, 214 00:14:44,050 --> 00:14:46,420 and then the PMs, they vary. 215 00:14:46,420 --> 00:14:50,054 They come to the designers whenever there's a task, and 216 00:14:50,054 --> 00:14:54,596 then we get tasks based on my manager, it's very simple, actually but 217 00:14:54,596 --> 00:14:58,098 that's how the structure the design team I work at is. 218 00:14:58,098 --> 00:15:01,170 HOPE: What types of user research and testing does your team do? 219 00:15:03,020 --> 00:15:08,330 ALEX: Since we're in the process of redesigning our banking app, 220 00:15:08,330 --> 00:15:14,903 we initially do A/B testing just to see what interfaces our users prefer. 221 00:15:14,903 --> 00:15:16,527 Once we have that down, 222 00:15:16,527 --> 00:15:22,306 then we move onto unmoderated testing of every new feature that we're putting out. 223 00:15:22,306 --> 00:15:27,714 We utilize UserTesting.com to conduct all of our testing. 224 00:15:27,714 --> 00:15:30,029 And when we do unmoderated testing, 225 00:15:30,029 --> 00:15:34,512 we provide our users with high fidelity mockups of our new features, and 226 00:15:34,512 --> 00:15:38,786 kind of have them go through different tasks that we write for them. 227 00:15:38,786 --> 00:15:42,984 And since it's unmoderated at the end once a user has finished, as the team, 228 00:15:42,984 --> 00:15:46,988 we take notes and we review the videos to see what were some of their likes, 229 00:15:46,988 --> 00:15:49,012 what were some of their pain points. 230 00:15:49,012 --> 00:15:53,720 And from there, we set up a meeting, we kind of go back to the drawing board and 231 00:15:53,720 --> 00:15:55,610 adjust our designs as needed. 232 00:15:56,750 --> 00:16:01,237 HOPE: How do you collaborate with others outside of the design team? 233 00:16:01,237 --> 00:16:06,210 ALEX: I collaborate with a lot of teams outside of my design team daily. 234 00:16:06,210 --> 00:16:11,906 So what happens is that, whenever there is a new feature that needs to be designed 235 00:16:11,906 --> 00:16:17,246 from scratch or redesigned, we get a project manager assigned to us and 236 00:16:17,246 --> 00:16:21,430 this project manager then also assigns a dev team. 237 00:16:21,430 --> 00:16:26,225 So since...at my job, we work with three different platforms. We work with web, 238 00:16:26,225 --> 00:16:27,630 iOS, and Android. 239 00:16:27,630 --> 00:16:33,162 We get three developers assigned for a specific feature. 240 00:16:33,162 --> 00:16:37,562 So the project manager assigns us the feature, 241 00:16:37,562 --> 00:16:41,744 but also schedules weekly meetings with us and dev so 242 00:16:41,744 --> 00:16:47,809 that we can go over the mockups and devs can tell us their updates 243 00:16:47,809 --> 00:16:50,578 to see if they can implement their designs, or 244 00:16:50,578 --> 00:16:54,128 if we need to modify our designs based on their feedback, so 245 00:16:54,128 --> 00:16:59,242 there's always constant collaboration with other teams outside of my design team. 246 00:16:59,242 --> 00:17:00,970 HOPE: Do you use a design system? 247 00:17:02,210 --> 00:17:05,439 MICAH: So the way things work here at Teikametrics is, 248 00:17:05,439 --> 00:17:07,303 we do have a design system. 249 00:17:07,303 --> 00:17:11,381 And we all like to think of a design system as a living and breathing thing, we're 250 00:17:11,381 --> 00:17:15,104 a little bit of a smaller company, in terms of the way that things go. 251 00:17:15,104 --> 00:17:19,277 And in a startup we do have a defined style, and things that you shouldn't do, 252 00:17:19,277 --> 00:17:22,330 it's like yeah, the background shouldn't be yellow. 253 00:17:24,430 --> 00:17:27,770 So going back to the design system, it's living and breathing and 254 00:17:27,770 --> 00:17:30,606 we're constantly working on it as a design team, and 255 00:17:30,606 --> 00:17:33,838 growing it day by day as we introduce maybe a new navigation. 256 00:17:33,838 --> 00:17:36,630 And it's like, how is everything else gonna be affected? 257 00:17:36,630 --> 00:17:41,178 In terms of a component library, we do have certain 258 00:17:41,178 --> 00:17:45,550 components we pull from in terms of the design system. 259 00:17:45,550 --> 00:17:50,325 These are all definitely very dynamic, I would say the way the process and 260 00:17:50,325 --> 00:17:55,023 the design system works is very, very dynamic compared to a company like 261 00:17:55,023 --> 00:17:59,530 Slack or someone that has a design system that is public. 262 00:17:59,530 --> 00:18:01,855 So that's something I would definitely leave note on. 263 00:18:01,855 --> 00:18:06,871 I'm sure whenever we go into small companies, those design systems won't be 264 00:18:06,871 --> 00:18:12,040 fully grounded and fully concrete, and there'll be a lot more room for change. 265 00:18:13,070 --> 00:18:16,545 HOPE: How does your design team communicate? 266 00:18:16,545 --> 00:18:19,295 MICAH: Now how does the design team communicate? 267 00:18:19,295 --> 00:18:23,087 Since quarantine, we've had to find new methods, right? 268 00:18:23,087 --> 00:18:27,290 You can't just get everyone in the room and talk about design stuff. 269 00:18:27,290 --> 00:18:32,494 So first and foremost, we all use Slack like most people I feel 270 00:18:32,494 --> 00:18:38,116 nowadays use Slack unless you want to share in Amazon or anything of that sort. 271 00:18:38,116 --> 00:18:43,312 But we use Slack and then we also use a combination of a program called Loom, and 272 00:18:43,312 --> 00:18:48,588 Loom allows the user to screen share a video, add voice overlays, and just send 273 00:18:48,588 --> 00:18:53,988 it out on a quick link, literally takes less than 30 seconds to record in Loom. 274 00:18:53,988 --> 00:18:58,112 So the design team we have our own little Slack channel, 275 00:18:58,112 --> 00:19:02,674 where either one of the designers will send images or a flow and 276 00:19:02,674 --> 00:19:06,641 just @ everyone, as in everyone, the three of us. 277 00:19:06,641 --> 00:19:11,549 @ everyone, get quick feedback, and then if it's a little more complicated, 278 00:19:11,549 --> 00:19:16,164 we'll do Loom or if it's even more complicated than that [LAUGH] then we'll 279 00:19:16,164 --> 00:19:20,700 just use something like Zoom and have a whole meeting around it. 280 00:19:20,700 --> 00:19:24,264 But very simple; Slack, video recordings, and 281 00:19:24,264 --> 00:19:28,970 if it's more complicated then we do your typical meeting. 282 00:19:28,970 --> 00:19:32,990 HOPE: How do you determine the success of a project? 283 00:19:32,990 --> 00:19:37,854 ALEX: I determine the success of a project, by the end result and 284 00:19:37,854 --> 00:19:40,740 the quality of the end project. 285 00:19:40,740 --> 00:19:46,486 So I like to ask myself, did we meet the scope, did we meet the deadlines? 286 00:19:46,486 --> 00:19:51,844 What were some of the challenges along the way, is this a project that I'm proud of? 287 00:19:51,844 --> 00:19:56,552 By asking myself these questions, I tend to quickly get 288 00:19:56,552 --> 00:20:01,010 an answer of what I thought of the success of the project 289 00:20:02,170 --> 00:20:06,400 HOPE: How are pain points and feature requests identified and prioritized? 290 00:20:07,750 --> 00:20:08,830 MICAH: This one is a fun one. 291 00:20:08,830 --> 00:20:11,250 So how are pain points identified? 292 00:20:12,850 --> 00:20:17,016 As someone on the design team, typically, 293 00:20:17,016 --> 00:20:22,316 I would like to split it into, we have two rows, right? 294 00:20:22,316 --> 00:20:27,536 So on one side, there will be the really big problems, 295 00:20:27,536 --> 00:20:33,325 really product centric problems, like how do we reduce user 296 00:20:33,325 --> 00:20:38,337 drop off within a certain onboarding flow, right? 297 00:20:38,337 --> 00:20:42,526 Or we have another side of the problem, which is a little more visual, 298 00:20:42,526 --> 00:20:45,579 something that the designers are just like, hey, 299 00:20:45,579 --> 00:20:49,570 we need to update the design system components, this is an issue. 300 00:20:49,570 --> 00:20:51,400 And sometimes we have to fight for those things. 301 00:20:52,410 --> 00:20:57,440 But in terms of how we pretty much prioritize the big things, 302 00:20:57,440 --> 00:21:00,080 I would say it typically starts from the top down. 303 00:21:00,080 --> 00:21:06,680 So we have our weekly all-hands meetings throughout the entire company, right? 304 00:21:06,680 --> 00:21:08,662 Where the CEO, he sits everyone down and 305 00:21:08,662 --> 00:21:12,637 we kind of talk about what's going right and what's going wrong in the company. 306 00:21:12,637 --> 00:21:14,767 Then, from there, that trickles down. 307 00:21:14,767 --> 00:21:18,755 Those messages trickle down into when we have a product all hands or 308 00:21:18,755 --> 00:21:20,687 we have development all hands. 309 00:21:20,687 --> 00:21:23,086 We typically are given a direction. 310 00:21:23,086 --> 00:21:26,923 So it's like, okay, right now we're doing a lot of redesigning and 311 00:21:26,923 --> 00:21:28,721 a lot of reformatting of stuff. 312 00:21:28,721 --> 00:21:31,847 And we're heavily in the direction of that, 313 00:21:31,847 --> 00:21:36,797 simply because that's something that the whole company is taking on. 314 00:21:36,797 --> 00:21:41,814 And then at that same time, the design team is also working on things that 315 00:21:41,814 --> 00:21:46,517 are a little more in the future that we definitely know will come up. 316 00:21:46,517 --> 00:21:49,734 But to sum it all up, how are we prioritizing and 317 00:21:49,734 --> 00:21:52,317 choosing what to do and what not to do? 318 00:21:52,317 --> 00:21:58,241 Sometimes it just goes by the sheer communication with the CEO and 319 00:21:58,241 --> 00:22:00,077 keeping an eye out. 320 00:22:00,077 --> 00:22:05,033 There could be hot fixes that come through that engineering may mention that 321 00:22:05,033 --> 00:22:06,201 we missed out on. 322 00:22:06,201 --> 00:22:08,730 But yeah, it typically just comes to, 323 00:22:08,730 --> 00:22:11,959 what is a company trying to accomplish as a whole? 324 00:22:11,959 --> 00:22:16,268 And that could be around just checking out what the users are doing, 325 00:22:16,268 --> 00:22:19,606 the pain points that users have, user interviews. 326 00:22:19,606 --> 00:22:23,783 But yeah, it's pretty straightforward I would say. 327 00:22:23,783 --> 00:22:28,279 As we have our all-hands, we all kind of figured out, okay, 328 00:22:28,279 --> 00:22:32,088 we'll be working on this for the next few quarters. 329 00:22:32,088 --> 00:22:33,642 That's how that's done. 330 00:22:33,642 --> 00:22:38,503 HOPE: Do you have any advice for new and aspiring designers? 331 00:22:38,503 --> 00:22:41,990 ALEX: If I have to give advice to new or aspiring designers, 332 00:22:41,990 --> 00:22:46,097 I would suggest to join as many design communities as you can and 333 00:22:46,097 --> 00:22:49,448 also, just reach out to your favorite designers. 334 00:22:49,448 --> 00:22:53,647 For example, Instagram is a great way to network with new and 335 00:22:53,647 --> 00:22:55,469 established designers. 336 00:22:55,469 --> 00:22:59,444 And I would highly suggest for you to just reach out to them, send them a message, 337 00:22:59,444 --> 00:23:02,018 letting them know that you're just starting out and 338 00:23:02,018 --> 00:23:04,372 maybe you need some guidance on where to start. 339 00:23:04,372 --> 00:23:07,783 Or maybe you have a specific question, just go ahead and reach out. 340 00:23:07,783 --> 00:23:12,724 Honestly, a lot of designers are willing to help out those who are just starting 341 00:23:12,724 --> 00:23:15,023 out, so go ahead and just reach out. 342 00:23:15,023 --> 00:23:18,448 MICAH: What's the biggest line of advice I can give for 343 00:23:18,448 --> 00:23:24,099 someone coming into this industry, someone that's looking to make a name for 344 00:23:24,099 --> 00:23:28,910 themselves, have their work could be distinguishable, right? 345 00:23:28,910 --> 00:23:32,037 I feel it all kind of comes down to curiosity. 346 00:23:32,037 --> 00:23:35,782 I know going on the web, going on Dribbble, going on certain sites, 347 00:23:35,782 --> 00:23:40,186 you'll see stuff and you'll be like, I don't know how that could ever be done. 348 00:23:40,186 --> 00:23:42,138 I don't know how I can do that. 349 00:23:42,138 --> 00:23:47,503 But I think the biggest thing that I could take back as a designer is being 350 00:23:47,503 --> 00:23:52,705 very curious, and actually figuring out, okay, how is that done? 351 00:23:52,705 --> 00:23:55,487 What programs do they use? 352 00:23:55,487 --> 00:23:57,217 Who's doing this? 353 00:23:57,217 --> 00:23:59,888 How can I replicate it? 354 00:23:59,888 --> 00:24:02,463 And sometimes I'm just sheerly practicing. 355 00:24:02,463 --> 00:24:07,222 Sometimes it just means copying a certain style trying to figure out, 356 00:24:07,222 --> 00:24:10,864 okay, how can I make a website that looks like Slack? 357 00:24:10,864 --> 00:24:14,161 Or how can I make a website that has a tone of Stripe? 358 00:24:14,161 --> 00:24:18,234 And just breaking things down, reverse engineering, and breaking it down and 359 00:24:18,234 --> 00:24:21,359 learning, okay, they had it like this for this reason. 360 00:24:21,359 --> 00:24:23,758 Wow, the spacing is this way. 361 00:24:23,758 --> 00:24:28,526 You'll discover a lot of things when you start to try to recreate these things or 362 00:24:28,526 --> 00:24:31,247 recreate these flows and look through that. 363 00:24:31,247 --> 00:24:32,909 That's my biggest piece of advice. 364 00:24:32,909 --> 00:24:37,746 And I think with that you'll forever stay curious in terms of the design industry, 365 00:24:37,746 --> 00:24:40,731 because there's always something new out there. 366 00:24:40,731 --> 00:24:45,512 So with that, be curious. 367 00:24:45,512 --> 00:24:49,061 But another piece of advice is to, honestly, 368 00:24:49,061 --> 00:24:53,978 be very self-aware, in terms of what do you want as a designer. 369 00:24:53,978 --> 00:24:55,488 Do you wanna become a design manager? 370 00:24:55,488 --> 00:24:58,909 Do you wanna just go strictly into UX? 371 00:24:58,909 --> 00:25:00,994 You wanna do more UI? 372 00:25:00,994 --> 00:25:05,496 Just being self-aware and checking in with yourself, 373 00:25:05,496 --> 00:25:11,254 cuz I feel like we all change, in terms of our likes and wants and needs. 374 00:25:11,254 --> 00:25:15,798 So be curious, and then always take the time to reflect, 375 00:25:15,798 --> 00:25:17,848 in general, as a designer. 376 00:25:17,848 --> 00:25:22,969 And I think with that, it'll take you super far and wherever you wanna go. 377 00:25:22,969 --> 00:25:27,343 So lastly, thank you for taking the time to watch the video, and 378 00:25:27,343 --> 00:25:31,490 thank you Treehouse for bringing me on to speak to everyone. 379 00:25:31,490 --> 00:25:34,454 And I hope that this video does you well. 380 00:25:34,454 --> 00:25:35,361 I'll catch you guys later. 381 00:25:35,361 --> 00:25:41,562 I'm sure you'll get my contacts in the links below, but see ya. 382 00:25:41,562 --> 00:25:42,568 Thank you. 383 00:25:42,568 --> 00:25:44,703 HOPE: Great, that's a wrap. 384 00:25:44,703 --> 00:25:49,581 Thank you so much for your time and insights, Alex and Micah. 385 00:25:49,581 --> 00:25:53,699 Check out the notes below to learn more about what it's like to work as 386 00:25:53,699 --> 00:25:54,630 a UX designer.