Chris Reilly

Chris Reilly

Member Since December 10, 2015
Open to Work

12,086

Total Points

Points are earned whenever you take an important action on Treehouse.
Learn more about when and how points are earned.

Skills & Experience

  • Company

    Avea Solutions

  • Job Title

    Implementations Assistant Manager

  • Spoken Languages

    • English

151 Achievements

  • Python Slices
  • Python Lists
  • Letter Game App
  • Number Game App
  • Shopping List App
  • Logic in Python
  • Python Data Types
  • Python For Beginners
  • Prepare and Plan
  • Physics and Collision
  • Actions and Animations
  • Game Loop and Texture Atlas
  • Intro to Sprite Kit
  • Tying It All together
  • Diving Deeper
  • Memory, Arrays and Loops, Oh My!
  • Getting Oriented - Object-Oriented, That Is
  • MVC
  • Notifications
  • KVC and KVO
  • Singletons
  • Two-stage Object Creation
  • Cocoapods
  • Designing and Starting the App
  • Beyond the Basics
  • Advanced Objective-C
  • Foundation Framework
  • Introduction to Objective-C
  • Pointers and Memory
  • Viewing a Web Page
  • Adapting Data for Display
  • Data Modeling
  • Getting Data from the Web
  • Rebuilding from Scratch
  • Exploring the Master-Detail Template
  • Refactoring Our Code (objc)
  • Building the Master and Detail Views (objC)
  • Managing Playlist Data (objC)
  • Building a Music Library Model (objc)
  • Displaying Additional Views
  • Using the Vending Machine
  • Loading Data From a Resource
  • Modeling An Interface
  • Working With Multiple View Controllers (ObjC)
  • Deploying to a Device (ObjC)
  • Debugging Our App (ObjC)
  • Improving Our User Interface (ObjC)
  • Creating a Data Model (ObjC)
  • Views and View Controllers (ObjC)
  • Getting Started with Xcode (ObjC)
  • Immersive Examples
  • Scope and Loops
  • More Operators
  • Operators and Conditionals
  • Data Types and Variables
  • Intro to Objective-C
  • Functional Programming in C
  • Fundamentals of C
  • Error Handling in Swift 2.0
  • Creating Flexible Objects Using Protocols
  • Swift 2.0 Protocols
  • Objects and Optionals
  • Introduction to Optionals
  • Introduction to Enumerations
  • Running Apps on a Device
  • Improving Our User Interface
  • Structs as Data Models
  • View Controllers and Views
  • Getting Started with iOS Development
  • Differentiating Between Objects
  • Class Inheritance
  • Classes
  • Complex Data Structures
  • Function Parameters
  • Functions in Swift 2.0
  • Control Flow with Conditional Statements
  • Control Flow With Loops
  • Swift Dictionaries
  • Introduction to Collections
  • Swift Operators
  • Swift Types
  • An Introduction to Swift Programming
  • What Are Design Patterns?
  • Solving an Important Problem
  • Video Marketing
  • Email Marketing
  • Search Engine Optimization
  • Usability Testing
  • Usability Basics
  • Social Media
  • Next Steps
  • Financing Our Company
  • Selling Your Product
  • Marketing Your Product
  • Product Market Fit
  • Discovery
  • Delegation in iOS
  • Introduction to Delegates
  • Implementing the Detail View
  • Custom Table View Cells
  • Next Week's Weather
  • Upgrading Stormy
  • Introduction to Table Views
  • Creating Flexible Objects with Protocols
  • Protocols
  • Refreshing the Data
  • Adding Weather Icons
  • Managing Complexity
  • Interacting With Data From the Web
  • Simple Data Structures
  • Closures in iOS
  • Closures and Closure Expressions
  • Functions as First Class Citizens
  • Refactoring Our Code (Swift)
  • Building the Master and Detail Views (Swift)
  • Building a Music Library and Playlists (Swift)
  • Using a Navigation Controller With Segues (Swift)
  • Working With Multiple View Controllers (Swift)
  • Deploying to a Device
  • Debugging Our App
  • Improving Our User Interface
  • Using a Data Model
  • Views and View Controllers
  • Getting Started with Xcode
  • Swift Value vs Reference Types
  • Swift Properties
  • Swift Inheritance
  • Swift Classes and Objects
  • Swift Structs and their Methods
  • Swift Structs
  • Swift Enums and their Methods
  • Swift Enums
  • Swift Optionals
  • Swift Parameters and Tuples
  • Swift Functions
  • Control Flow
  • Collections
  • Operators
  • Types
  • Variables and Constants
  • MASH JavaScript
  • MASH CSS
  • MASH HTML
  • Treehouse Club - JavaScript
  • Treehouse Club - CSS
  • Welcome to the Treehouse Club
  • WWW
  • The Internet
  • Computer Languages
  • Computer Basics
  • Newbie