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Android Android Lists and Adapters (2015) Using Parcelable Data Reading Parcelable Data

Am i tired

can i be wrong

VideoGame.java
public class VideoGame implements Parcelable {

    public String mTitle = "";
    public int mYear = 0;

    public VideoGame() {
        // intentionally blank
    }

    // getters and setters omitted for brevity!

    @Override
    public int describeContents() {
        return 0;
    }

    @Override
    public void writeToParcel(Parcel dest, int flags) {
        dest.writeString(mTitle);
        dest.writeInt(mYear);
    }

    public VideoGame(Parcel in) {
        mTitle= in.readString();
      mYear= in.readInt();
    }

    public static final Creator<VideoGame> CREATOR = new Creator<VideoGame>() {{
        @Override
        public VideoGame createFromParcel(Parcel source) {
            // Task 2 code here!
            return new VideoGame(source);

        }

        @Override
        public VideoGame[] newArray(int size) {
            // Task 3 code here!
            return new videoGame[size];
        }
    };
}

the same code did check in correct

1 Answer

Copy and Paste this, it should pass from task 1-3. dont forget to mark as best answer if it works... Happy coding..

public class VideoGame implements Parcelable {

public String mTitle = "";
public int mYear = 0;

public VideoGame() {
    // intentionally blank
}

// getters and setters omitted for brevity!

@Override
public int describeContents() {
    return 0;
}

@Override
public void writeToParcel(Parcel dest, int flags) {
    dest.writeString(mTitle);
    dest.writeInt(mYear);
}

public VideoGame(Parcel in) {
    // Task 1 code here!
   mTitle = in.readString();
 mYear = in.readInt();

}

public static final Creator<VideoGame> CREATOR = new Creator<VideoGame>() {
    @Override
    public VideoGame createFromParcel(Parcel source) {
        // Task 2 code here!
        return new VideoGame(source);
    }

   @Override
    public VideoGame[] newArray(int size) {  // <-- put the size back in there
        // Task 3 code here!
        return new VideoGame[size];  // <-- and use it here. Change your code to lower case 's'
    }
};

}

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