Welcome to the Treehouse Community

Want to collaborate on code errors? Have bugs you need feedback on? Looking for an extra set of eyes on your latest project? Get support with fellow developers, designers, and programmers of all backgrounds and skill levels here with the Treehouse Community! While you're at it, check out some resources Treehouse students have shared here.

Looking to learn something new?

Treehouse offers a seven day free trial for new students. Get access to thousands of hours of content and join thousands of Treehouse students and alumni in the community today.

Start your free trial

iOS

Button animation Spritekit with Swift

Hi, I'm trying to find a way so that when a user touches a button it switches to a new SKSpriteNode and when he releases his finger the SKSpriteNode switches to a third one. With my code it is only working one way. How can I continue doing this?

Thanks

This is the code I have for the moment:

''' swift

override func touchesBegan(touches: NSSet, withEvent event: UIEvent) { /* Called when a touch begins */

for touch: AnyObject in touches {
    let location = touch.locationInNode(self)
    if self.nodeAtPoint(location) == self.noAdsButton {
        noAdsButton.hidden = true
        noAds1Button.hidden = false
    }

    if self.nodeAtPoint(location) == self.rankingButton {
        rankingButton.hidden = true
        ranking1Button.hidden = false
    }

    if self.nodeAtPoint(location) == self.musicOnButton {
        musicOnButton.hidden = true
        musicOff1Button.hidden = false
        musicOffButton.hidden = true
    }

    if self.nodeAtPoint(location) == self.soundOnButton {
        soundOnButton.hidden = true
        soundOff1Button.hidden = false
        soundOffButton.hidden = true
    }
}

}

override func touchesMoved(touches: NSSet, withEvent event: UIEvent) { for touch: AnyObject in touches{ let location = touch.locationInNode(self)

    if self.nodeAtPoint(location) == self.noAdsButton {
        noAdsButton.hidden = false
        noAds1Button.hidden = true
    }

    if self.nodeAtPoint(location) == self.rankingButton {
        rankingButton.hidden = false
        ranking1Button.hidden = true
    }

    if self.nodeAtPoint(location) == self.musicOnButton {
        musicOnButton.hidden = false
        musicOff1Button.hidden = true
        musicOffButton.hidden = true
    }

    if self.nodeAtPoint(location) == self.soundOnButton {
        soundOnButton.hidden = false
        soundOff1Button.hidden = true
        soundOffButton.hidden = true
    }
}

}

override func touchesEnded(touches: NSSet, withEvent event: UIEvent) {

    for touch: AnyObject in touches {
    let location = touch.locationInNode(self)
        if self.nodeAtPoint(location) == self.noAdsButton {
            noAdsButton.hidden = false
            noAds1Button.hidden = true
        }

        if self.nodeAtPoint(location) == self.rankingButton {
            rankingButton.hidden = false
            ranking1Button.hidden = true
        }

        if self.nodeAtPoint(location) == self.musicOnButton {
            musicOnButton.hidden = true
            musicOff1Button.hidden = true
            musicOffButton.hidden = false
            audioPlayer.stop()
        }

        if self.nodeAtPoint(location) == self.soundOnButton {
            soundOnButton.hidden = true
            soundOff1Button.hidden = true
            soundOffButton.hidden = false
        }

}

'''