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iOS

CrystalBall Warning when running on device.

Hey,

Finished the Crystal Ball app and when running it in the simulator no errors or warnings or anything - perfect.

When I run it on my iPhone Xcode throws out a warning. The app runs fine but the warning pops up.

The warning I'm getting is on the GWSCrystallBall.m where I call

  • (NSString*) randomPrediction { int random = arc4random_uniform(self.predictions.count); return [self.predictions objectAtIndex:random]; }

The warning is:

Implicit conversion loses integer precision 'NSUInteger' (aka 'unassigned long') to 'uint_32_t' (aka 'unassigned int')

Not sure if there is any more to that warning as the screen crops it.

Any assistance would be appreciated.

3 Answers

Change the randomPrediction method to look like this:

- (NSString*) randomPrediction;
{
    int random = arc4random_uniform((unsigned int)self.predictions.count);
    return [self.predictions objectAtIndex:random];
}

Hey thanks, this works and removed the warning. Any ideas why this isn't provided on the videos?

Worked! Thanks Micah Elias, a quick explaination of why (unsigned int) needed to be added would be awesome :)

Update: So I had my iPhone Simulator on 4-inch 64-bit. I changed it back to 3.5-inch and the build worked without the (unsigned int).