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Game Development How to Make a Video Game Player Input and Cameras Rotate the Player Towards the Target

Tojo Alex
Tojo Alex
Courses Plus Student 13,331 Points

error with C# script

my error is that unity is saying this error " Assets/Scripts/PlayerMovement.cs(19,21): error CS0103: The name `Getcomponent' does not exist in the current context ". This is my code: using System.Collections; using System.Collections.Generic; using UnityEngine;

public class PlayerMovement : MonoBehaviour {

private Animator playerAnimator;
private float moveHorizontal;
private float moveVertical;
private Vector3 movement;
private float turningspeed = 20f;
private Rigidbody playerRigidbody;

// Use this for initialization
void Start () {

    // Gather the components from the player GameObject 
    playerAnimator = GetComponent<Animator> ();
    playerRigidbody = Getcomponent<Rigidbody> ();

// Update is called once per frame
void Update () {

    // Gather input from the keyboard 
    moveHorizontal = Input.GetAxisRaw ("Horizontal");
    moveVertical = Input.GetAxisRaw ("Vertical");

    movement = new Vector3 (moveHorizontal, 0.0f, moveVertical);

void FixedUpdate () {

     // if the player's movement vector does not equal Zero ...
     if (movement != Vector3.zero) {

        //...then create a target rotation based on the movement vector...
        Quaternion targetRotation = Quaternion.LookRotation(movement, Vector3.up);

        //...and create another rotation that moves from the current rotation to th target rotation ...
        Quaternion newRotation = Quaternion.Lerp (playerRigidbody.rotation , targetRotation, turningspeed * Time.deltaTime);

        //...and change the player's rotation to the new Incremental rotation...

       // ... then play the jump animation.
        playerAnimator.SetFloat ("Speed", 3f);
    } else 
        // otherwise don't play the jump animation
    {    playerAnimator.SetFloat ("Speed" , 0f);



Please can you help

1 Answer