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Game Development How to Make a Video Game Score, Enemies, and Game State Add a Start and End

Hassan Wattar
Hassan Wattar
1,166 Points

frog dosent move and game just starts without me pressing space bar

here is my code:

using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; using UnityEngine.SceneManagement;

public class GameState : MonoBehaviour { private bool gameStarted = false; [SerializeField] private Text gameStateText; [SerializeField] private GameObject player; [SerializeField] private BirdMovement birdMovement; [SerializeField] private FollowCamera followCamera; private float restartDelay = 3f; private float restartTimer; private PlayerMovement playerMovement; private PlayerHealth playerHealth; // Use this for initialization void Start () { Cursor.visible = false;

    playerMovement = player.GetComponent<PlayerMovement>();
    playerHealth = player.GetComponent<PlayerHealth>();

    playerMovement.enabled = false;
    birdMovement.enabled = false;
    followCamera.enabled = false;

// Update is called once per frame
void Update ()
    if (gameStarted == false && Input.GetKeyUp (KeyCode.Space))
    if (playerHealth.alive == false)

        restartTimer = restartTimer + Time.deltaTime;

        if(restartTimer >= restartDelay)
private void StartGame ()   
    //set the game state
    gameStarted = true;

    // remove start text
    gameStateText.color = Color.clear;

    //allow player to move
    playerMovement.enabled = true;

    //allow bird to move
    birdMovement.enabled = true;

    //allow camera to move 
    followCamera.enabled = true;

private void EndGame ()
    // set the game state
    gameStarted = false;

    //show game over text
    gameStateText.color = Color.white;
    gameStateText.text = "Game Over!";

    // remove player from game


tried everything nothing work anyone notice anything wrong