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Start your free trialDAOUD BOURMA
221 PointsHow to move the platform 100 pixels down, making the new coordinates (300, 200)
Moving a platform to 100 pixels down
let game;
let player;
let platforms;
let badges;
let coins;
let cursors;
let jumpButton;
let text;
let winningMessage;
let won = false;
let currentScore = 0;
const winningScore = 100;
function createCoins() {
coins = game.add.physicsGroup();
coinCreate(375, 100, 'coin');
}
function createPlatforms() {
platforms = game.add.physicsGroup();
platforms.create(400, 200, 'platform');
platforms.create(200, 300, 'platform');
platforms.create(400, 450, 'platform');
platforms.create(100, 450, 'platform');
platforms.setAll('body.immovable', true);
}
function createBadge() {
badges = game.add.physicsGroup();
const badge = badges.create(550, 450, 'badge');
badge.animations.add('spin');
badge.animations.play('spin', 10, true);
}
function coinCreate(left, top, coinImage) {
const coin = coins.create(left, top, coinImage);
coin.animations.add('spin');
coin.animations.play('spin', 10, true);
}
function collectHandler(player, coin) {
coin.kill();
currentScore = currentScore + 10;
if (currentScore === winningScore) {
createBadge();
}
}
function collectBadgeHandler(player, badge) {
badge.kill();
won = true;
}
window.onload = function () {
game = new Phaser.Game(800, 600, Phaser.AUTO, '', { preload: preload, create: create, update: update, render: render });
function preload() {
game.stage.backgroundColor = '#5db1ad';
//Load images
game.load.image('platform', 'platform_1.png');
game.load.image('platform2', 'platform_2.png');
//Load spritesheets
game.load.spritesheet('player', 'chalkers.png', 48, 62);
game.load.spritesheet('coin', 'coin.png', 36, 44);
game.load.spritesheet('badge', 'badge.png', 42, 54);
}
function create() {
player = game.add.sprite(50, 600, 'player');
player.animations.add('walk');
player.anchor.setTo(0.5, 1);
game.physics.arcade.enable(player);
player.body.collideWorldBounds = true;
player.body.gravity.y = 500;
createCoins();
createPlatforms();
cursors = game.input.keyboard.createCursorKeys();
jumpButton = game.input.keyboard.addKey(Phaser.Keyboard.SPACEBAR);
text = game.add.text(16, 16, "SCORE: " + currentScore, { font: "Press Start 2P", fontSize: 18, fill: "white" });
winningMessage = game.add.text(game.world.centerX, 250, "", { font: "Press Start 2P", fontSize:"48px", fill: "white" });
winningMessage.anchor.setTo(0.5, 1);
}
function update() {
text.text = "SCORE: " + currentScore;
game.physics.arcade.collide(player, platforms);
game.physics.arcade.overlap(player, coins, collectHandler);
game.physics.arcade.overlap(player, badges, collectBadgeHandler);
player.body.velocity.x = 0;
if (cursors.left.isDown) {
player.animations.play('walk', 10, true);
player.body.velocity.x = -300;
player.scale.x = - 1;
}
else if (cursors.right.isDown) {
player.animations.play('walk', 10, true);
player.body.velocity.x = 300;
player.scale.x = 1;
}
else {
player.animations.stop();
}
if (jumpButton.isDown && (player.body.onFloor() || player.body.touching.down)) {
player.body.velocity.y = -400;
}
if (won) {
winningMessage.text = "YOU WIN!!!";
}
}
function render() {
}
};
1 Answer
Steven Parker
231,269 PointsThe original code had 3 platforms, and the first one was located at "300, 100
". The instructions tell you to change that location to "300, 200
", which would be 100 pixels lower.
But right now, it looks like the original first line has been replaced with two different lines. It would probable be best to start over, and be sure to make only the changes asked for in the instructions.