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Start your free trialEvan Kim
179 Pointsi did the first problem and got it correct and went on the second problem and it said that my first problem was incorect
i dont know why
let game;
let player;
let platforms;
let badges;
let coins;
let cursors;
let jumpButton;
let text;
let winningMessage;
let won = false;
let currentScore = 0;
const winningScore = 100;
function createCoins() {
coins = game.add.physicsGroup();
coinCreate(375, 100, 'coin');
}
function createPlatforms() {
platforms = game.add.physicsGroup();
platforms.create(300, 200, 'platform');
'platform2'.create(300, 200, 'platform2');
platforms.create(300, 200, 'platform');
platforms.setAll('body.immovable', true);
}
function createBadge() {
badges = game.add.physicsGroup();
const badge = badges.create(550, 450, 'badge');
badge.animations.add('spin');
badge.animations.play('spin', 10, true);
}
function coinCreate(left, top, coinImage) {
const coin = coins.create(left, top, coinImage);
coin.animations.add('spin');
coin.animations.play('spin', 10, true);
}
function collectHandler(player, coin) {
coin.kill();
currentScore = currentScore + 10;
if (currentScore === winningScore) {
createBadge();
}
}
function collectBadgeHandler(player, badge) {
badge.kill();
won = true;
}
window.onload = function () {
game = new Phaser.Game(800, 600, Phaser.AUTO, '', { preload: preload, create: create, update: update, render: render });
function preload() {
game.stage.backgroundColor = '#5db1ad';
//Load images
game.load.image('platform', 'platform_1.png');
game.load.image('platform2', 'platform_2.png');
//Load spritesheets
game.load.spritesheet('player', 'chalkers.png', 48, 62);
game.load.spritesheet('coin', 'coin.png', 36, 44);
game.load.spritesheet('badge', 'badge.png', 42, 54);
}
function create() {
player = game.add.sprite(50, 600, 'player');
player.animations.add('walk');
player.anchor.setTo(0.5, 1);
game.physics.arcade.enable(player);
player.body.collideWorldBounds = true;
player.body.gravity.y = 500;
createCoins();
createPlatforms();
cursors = game.input.keyboard.createCursorKeys();
jumpButton = game.input.keyboard.addKey(Phaser.Keyboard.SPACEBAR);
text = game.add.text(16, 16, "SCORE: " + currentScore, { font: "Press Start 2P", fontSize: 18, fill: "white" });
winningMessage = game.add.text(game.world.centerX, 250, "", { font: "Press Start 2P", fontSize:"48px", fill: "white" });
winningMessage.anchor.setTo(0.5, 1);
}
function update() {
text.text = "SCORE: " + currentScore;
game.physics.arcade.collide(player, platforms);
game.physics.arcade.overlap(player, coins, collectHandler);
game.physics.arcade.overlap(player, badges, collectBadgeHandler);
player.body.velocity.x = 0;
if (cursors.left.isDown) {
player.animations.play('walk', 10, true);
player.body.velocity.x = -300;
player.scale.x = - 1;
}
else if (cursors.right.isDown) {
player.animations.play('walk', 10, true);
player.body.velocity.x = 300;
player.scale.x = 1;
}
else {
player.animations.stop();
}
if (jumpButton.isDown && (player.body.onFloor() || player.body.touching.down)) {
player.body.velocity.y = -400;
}
if (won) {
winningMessage.text = "YOU WIN!!!";
}
}
function render() {
}
};
1 Answer
Steven Parker
231,269 PointsWhen you change the argument from "platform" to "platform2", leave the name of the object (platforms) as it is.