Welcome to the Treehouse Community
Want to collaborate on code errors? Have bugs you need feedback on? Looking for an extra set of eyes on your latest project? Get support with fellow developers, designers, and programmers of all backgrounds and skill levels here with the Treehouse Community! While you're at it, check out some resources Treehouse students have shared here.
Looking to learn something new?
Treehouse offers a seven day free trial for new students. Get access to thousands of hours of content and join thousands of Treehouse students and alumni in the community today.
Start your free trial![](https://ecs-static.teamtreehouse.com/assets/views/marketing/shared/community-banner-white-47072046c51352fe6a69f5e691ff5700b28bb11d45197d7bdf066d9ea3f72d0c.webp)
![Yuqi Zhou](https://secure.gravatar.com/avatar/f2c5dcf7f86f908f1678a0d8cbb0bc5f?s=96&d=https%3A%2F%2Fecs-static.teamtreehouse.com%2Fassets%2Fcontent%2Fdefault_avatar-445fbbabfc8dc9188fb5967fe43322ee0c3e0dd1e10f378bf8343784af5a13eb.webp&r=pg)
Yuqi Zhou
6,381 PointsNow it's time to work on the Creator variable. Shouldn't the answer be"return new VideoGame(source);"?
why it always tell me to use source?
public class VideoGame implements Parcelable {
public String mTitle = "";
public int mYear = 0;
public VideoGame() {
// intentionally blank
}
// getters and setters omitted for brevity!
@Override
public int describeContents() {
return 0;
}
@Override
public void writeToParcel(Parcel dest, int flags) {
dest.writeString(mTitle);
dest.writeInt(mYear);
}
public VideoGame(Parcel in) {
// Task 1 code here!
in.readString();
in.readInt();
}
public static final Creator<VideoGame> CREATOR = new Creator<VideoGame>() {
@Override
public VideoGame createFromParcel(Parcel source) {
// Task 2 code here!
return new VideoGame(source);
}
@Override
public VideoGame[] newArray(int size) {
// Task 3 code here!
return new VideoGame[0];
}
};
}