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Daniel Bessonov
Daniel Bessonov
1,413 Points

Pause Endless SKAction

I am currently making a flappy bird clone, and have a SKAction (runActionForever) in my didMoveTOView method. However, once I die, I want to terminate that action, by which is followed a popup screen.

override func didMoveToView(view: SKView) {
         var endlessAction =       SKAction.runActionForever(spawn, delay)

 func died() {
     endlessAction..... ?
     screenDied.position = CGPoint(self.frame.x / 2, self.frame.y / 2)

Now, in another function, died(), how do I end this action? - so I can then make a screen popup.