Welcome to the Treehouse Community

Want to collaborate on code errors? Have bugs you need feedback on? Looking for an extra set of eyes on your latest project? Get support with fellow developers, designers, and programmers of all backgrounds and skill levels here with the Treehouse Community! While you're at it, check out some resources Treehouse students have shared here.

Looking to learn something new?

Treehouse offers a seven day free trial for new students. Get access to thousands of hours of content and join thousands of Treehouse students and alumni in the community today.

Start your free trial

iOS

Daniel Bessonov
Daniel Bessonov
1,413 Points

Pause Endless SKAction

I am currently making a flappy bird clone, and have a SKAction (runActionForever) in my didMoveTOView method. However, once I die, I want to terminate that action, by which is followed a popup screen.

swift
override func didMoveToView(view: SKView) {
         var endlessAction =       SKAction.runActionForever(spawn, delay)
 }

 func died() {
     endlessAction..... ?
     screenDied.position = CGPoint(self.frame.x / 2, self.frame.y / 2)
     addChild(screenDied)
 }

Now, in another function, died(), how do I end this action? - so I can then make a screen popup.

Thanks!