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Start your free trialLaurence kite
11,768 PointsReact state change is puzzling
I used a map function on an array that is part of the state, since map does not change the original array but it seems to be affecting it ?
Here is the code : ``
import Player from './Player'; import Header from './Header'; import AddPlayerForm from './AddPlayerForm';
class App extends Component { state = { players: [ { name: "Guil", score: 0, id: 1, isHigh: true }, { name: "Treasure", score: 0, id: 2, isHigh: false
},
{
name: "Ashley",
score: 0,
id: 3,
isHigh: false
},
{
name: "James",
score: 0,
id: 4,
isHigh: false
}
]
}; // player id counter prevPlayerId = 4;
handleScoreChange = (index, delta) => { this.setState( (prevState) => ({ score: prevState.players[index].score += delta }));
}
FindHighScore = () => { //console.log(ind);
const maxScore = this.state.players.reduce((total, player) =>{
//console.log(player.score);
if (total > player.score) {
return total;
} else {
return player.score;
}
}, 0)
console.log(maxScore);
let highest = this.state.players.map((player)=>{
if (player.score === maxScore) {
return player.isHigh = true;
} else {
return player.isHigh = false;
}
})
console.log(highest);
}
handleAddPlayer = (name) => {
this.setState( (prevState)=> { return { players: [ ...prevState.players, { name: name, score: 0, id: this.prevPlayerId += 1 } ] } })
} handleRemovePlayer = (id) => { this.setState( prevState => { return { players: prevState.players.filter((p) => p.id !== id) }; }); }
render() { //props = {tile: "Scoreboard", Players: [{name: "Guil", scoe: 0, id: 0}]} this.FindHighScore(); return ( <div className="scoreboard"> <Header players={this.state.players} />
{/* Players list */}
{this.state.players.map( (player, index) =>
<Player
name={player.name}
score = {player.score}
id={player.id}
key={player.id.toString()}
index = {index}
changeScore = {this.handleScoreChange}
removePlayer={this.handleRemovePlayer}
highScore ={player.isHigh}
/>
)}
<AddPlayerForm addPlayer ={this.handleAddPlayer}/>
</div>
);
} }
export default App;
`` I call the function this.FindHighScore(); before the rendering takes place, which is updating the state ?
1 Answer
Laurence kite
11,768 PointsSorry here is the code
import Player from './Player';
import Header from './Header';
import AddPlayerForm from './AddPlayerForm';
class App extends Component {
state = {
players: [
{
name: "Guil",
score: 0,
id: 1,
isHigh: true
},
{
name: "Treasure",
score: 0,
id: 2,
isHigh: false
},
{
name: "Ashley",
score: 0,
id: 3,
isHigh: false
},
{
name: "James",
score: 0,
id: 4,
isHigh: false
}
]
};
// player id counter
prevPlayerId = 4;
handleScoreChange = (index, delta) => {
this.setState( (prevState) => ({
score: prevState.players[index].score += delta
}));
}
FindHighScore = () => {
//console.log(ind);
const maxScore = this.state.players.reduce((total, player) =>{
//console.log(player.score);
if (total > player.score) {
return total;
} else {
return player.score;
}
}, 0)
console.log(maxScore);
let highest = this.state.players.map((player)=>{
if (player.score === maxScore) {
return player.isHigh = true;
} else {
return player.isHigh = false;
}
})
console.log(highest);
}
handleAddPlayer = (name) => {
this.setState( (prevState)=> {
return {
players: [
...prevState.players,
{
name: name,
score: 0,
id: this.prevPlayerId += 1
}
]
}
})
}
handleRemovePlayer = (id) => {
this.setState( prevState => {
return {
players: prevState.players.filter((p) => p.id !== id)
};
});
}
render() {
//props = {tile: "Scoreboard", Players: [{name: "Guil", scoe: 0, id: 0}]}
this.FindHighScore();
return (
<div className="scoreboard">
<Header players={this.state.players} />
{/* Players list */}
{this.state.players.map( (player, index) =>
<Player
name={player.name}
score = {player.score}
id={player.id}
key={player.id.toString()}
index = {index}
changeScore = {this.handleScoreChange}
removePlayer={this.handleRemovePlayer}
highScore ={player.isHigh}
/>
)}
<AddPlayerForm addPlayer ={this.handleAddPlayer}/>
</div>
);
}
}
export default App;