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Python Object-Oriented Python Dice Roller RPG Roller

RPG Roller challenge

I have been stuck on this challenge for 3 days now. Can someone help me with my code. Thank You

dice.py
import random


class Die:
    def __init__(self, sides=2):
        if sides < 2:
            raise ValueError("Can't have fewer than two sides")
        self.sides = sides
        self.value = random.randint(1, sides)

    def __int__(self):
        return self.value

    def __add__(self, other):
        return int(self) + other

    def __radd__(self, other):
        return self + other

class D20(Die):
    def __init__(self, sides = 20):
        super().__init__(sides)

from dice import D20


class Hand(list):
    def __init__(self, new_hand):
        super().__init__()
        self.extend(new_hand)

    @classmethod
    def roll(cls, size, die_class=D20):
        new_hand = []
        for _ in range(size):
            new_hand.append(die_class())
        return cls(new_hand)

    @property
    def total(self):
        return sum(self)
hands.py
class Hand(list):
    @property
    def total(self):
        return sum(self)

1 Answer

Hey man, everything is working fine if you put the write code at the right place.

check your dice.py

from dice import D20


class Hand(list):
    def __init__(self, new_hand):
        super().__init__()
        self.extend(new_hand)

    @classmethod
    def roll(cls, size, die_class=D20):
        new_hand = []
        for _ in range(size):
            new_hand.append(die_class())
        return cls(new_hand)

    @property
    def total(self):
        return sum(self)

^^^^^^ This block of code shouldn't be there, instead, it should be in hands.py

dice.py

import random


class Die:
    def __init__(self, sides=2):
        if sides < 2:
            raise ValueError("Can't have fewer than two sides")
        self.sides = sides
        self.value = random.randint(1, sides)

    def __int__(self):
        return self.value

    def __add__(self, other):
        return int(self) + other

    def __radd__(self, other):
        return self + other

class D20(Die):
    def __init__(self, sides = 20):
        super().__init__(sides)

hands.py

from dice import D20


class Hand(list):
    @property
    def total(self):
        return sum(self)

    @classmethod
    def roll(cls, size, die_class=D20):
        new_hand = []
        for _ in range(size):
            new_hand.append(die_class())
        return cls(new_hand)

ps. I saw this in your dice.py file this is not neccessary

def __init__(self, new_hand):
        super().__init__()
        self.extend(new_hand)