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![JingChi Liang](https://secure.gravatar.com/avatar/46d42f373c9049bcea7b2c067feee6da?s=96&d=https%3A%2F%2Fecs-static.teamtreehouse.com%2Fassets%2Fcontent%2Fdefault_avatar-445fbbabfc8dc9188fb5967fe43322ee0c3e0dd1e10f378bf8343784af5a13eb.webp&r=pg)
JingChi Liang
1,081 PointsSame as above, cant rotate
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class PlayerMovement : MonoBehaviour {
private Animator playerAniamtor;
private float moveHorizontal;
private float moveVertical;
private Vector3 movement;
private float turningSpeed;
private Rigidbody playerRigidbody;
void Start ()
{
playerAniamtor = GetComponent<Animator>();
playerRigidbody = GetComponent<Rigidbody>();
}
void Update ()
{
moveHorizontal = Input.GetAxisRaw("Horizontal");
moveVertical = Input.GetAxisRaw("Vertical");
movement = new Vector3(moveHorizontal, 0.0f, moveVertical);
}
void FixedUpdate()
{
if (movement != Vector3.zero)
{
Quaternion targetRotation = Quaternion.LookRotation(movement, Vector3.up);
Quaternion newRotation = Quaternion.Lerp(playerRigidbody.rotation, targetRotation, turningSpeed * Time.deltaTime);
playerRigidbody.MoveRotation(newRotation);
print("Here");
playerAniamtor.SetFloat("Speed", 3f);
}
else
{
playerAniamtor.SetFloat("Speed", 0f);
}
}
}