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Game Development How to Make a Video Game Player Input and Cameras Rotate the Player Towards the Target

JingChi Liang
JingChi Liang
1,081 Points

Same as above, cant rotate

using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class PlayerMovement : MonoBehaviour {

    private Animator playerAniamtor;
    private float moveHorizontal;
    private float moveVertical;
    private Vector3 movement;
    private float turningSpeed;
    private Rigidbody playerRigidbody;

    void Start ()
    {
        playerAniamtor = GetComponent<Animator>();
        playerRigidbody = GetComponent<Rigidbody>();
    }

    void Update ()
    {
        moveHorizontal = Input.GetAxisRaw("Horizontal");
        moveVertical = Input.GetAxisRaw("Vertical");

        movement = new Vector3(moveHorizontal, 0.0f, moveVertical);
    }

    void FixedUpdate()
    {
        if (movement != Vector3.zero)
        {

            Quaternion targetRotation = Quaternion.LookRotation(movement, Vector3.up);

            Quaternion newRotation = Quaternion.Lerp(playerRigidbody.rotation, targetRotation, turningSpeed * Time.deltaTime);

            playerRigidbody.MoveRotation(newRotation);
            print("Here");
            playerAniamtor.SetFloat("Speed", 3f);
        }
        else
        {
            playerAniamtor.SetFloat("Speed", 0f);
        }
    }
}