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![Brittany Kendrick](https://secure.gravatar.com/avatar/2d463609740db05f087f1e18f7b1e031?s=96&d=https%3A%2F%2Fecs-static.teamtreehouse.com%2Fassets%2Fcontent%2Fdefault_avatar-445fbbabfc8dc9188fb5967fe43322ee0c3e0dd1e10f378bf8343784af5a13eb.webp&r=pg)
Brittany Kendrick
3,909 PointsWhere are the game's coordinate limits set within the code?
At video marker 3:13, the "coordinate" limits to the game's interface were explained. The X-limit was 800, while the y limit was 600. Where in the code are these limits called out? Also if I place a coin outside the limits, does the coin still exist or is it voided?
1 Answer
![KRIS NIKOLAISEN](https://secure.gravatar.com/avatar/65d74a723997b41a80d2d909c6e06960?s=96&d=https%3A%2F%2Fecs-static.teamtreehouse.com%2Fassets%2Fcontent%2Fdefault_avatar-445fbbabfc8dc9188fb5967fe43322ee0c3e0dd1e10f378bf8343784af5a13eb.webp&r=pg)
KRIS NIKOLAISEN
54,969 PointsThe size of the game is specified with the first two parameters when the game is created:
// setup game when the web page loads
window.onload = function () {
game = new Phaser.Game(800, 600, Phaser.AUTO, '', { preload: preload, create: create, update: update, render: render });
For your second question I think the coin would still exist. After checking the documentation and googling "phaser 3 out of bounds" there a many references to how objects are handled out of bounds.
Also I tested the following
createItem(900, 900, 'coin');
function createItem(left, top, image) {
var item = items.create(left, top, image);
item.animations.add('spin');
item.animations.play('spin', 10, true);
item.x = 0
item.y = 0
}
and the coin was relocated to 0, 0