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JavaScript Introducing JavaScript Let's Make a Game Doing Things With Functions

Where are the game's coordinate limits set within the code?

At video marker 3:13, the "coordinate" limits to the game's interface were explained. The X-limit was 800, while the y limit was 600. Where in the code are these limits called out? Also if I place a coin outside the limits, does the coin still exist or is it voided?

1 Answer

The size of the game is specified with the first two parameters when the game is created:

// setup game when the web page loads
window.onload = function () {
  game = new Phaser.Game(800, 600, Phaser.AUTO, '', { preload: preload, create: create, update: update, render: render });

For your second question I think the coin would still exist. After checking the documentation and googling "phaser 3 out of bounds" there a many references to how objects are handled out of bounds.

Also I tested the following

createItem(900, 900, 'coin');

function createItem(left, top, image) {
  var item = items.create(left, top, image);
  item.animations.add('spin');
  item.animations.play('spin', 10, true);
  item.x = 0
  item.y = 0
}

and the coin was relocated to 0, 0