Jeff Ripke

Jeff Ripke

Spokane, WA

I am a life long learner and love learning new things especially when it comes to computers.

41,989

Total Points

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Skills & Experience

  • Company

    Ripke Enterprises

  • Job Title

    Full Stack Web Developer

  • Spoken Languages

    • English
  • Looking for work

    Yes

551 Achievements

  • Python: Inheritance
  • Python: Instant Objects
  • JavaScript Objects and Conditionals
  • Practice forEach
  • JavaScript Arrays and Loops
  • JavaScript Functions
  • Data Types and Variables
  • Iterating and Packing with Dictionaries
  • Introducing Dictionaries
  • Sequence Operations
  • Sequence Iterations
  • Packing and Unpacking
  • Getting Info In and Out of Functions
  • Introduction to Functions
  • Getting to Know Tuples
  • All Together Now
  • Functions and Looping
  • Types and Branching
  • Meet Python
  • Performing CRUD Operations
  • Defining Models
  • Getting Started with Sequelize
  • Handling Errors When Manipulating Data
  • Deleting Data from a Database
  • Updating Data in a Database
  • Adding Data to a Database
  • Finding the Data You Want
  • Getting Data from a Database
  • Data, Databases and SQL
  • Refactoring and Modularizing a REST API
  • Create, Read, Update, Delete
  • Managing Data and Asynchronous Code
  • Getting to Know REST APIs
  • Asynchronous Code in Express
  • Serving Static Files in Express
  • Applying Express Knowledge
  • Middleware
  • Deeper into Routing with Express
  • Using Templates with Express
  • Getting Started with Express
  • HTTP Methods and Headers
  • Creating a Basic Template Engine in Node.js
  • Handling Routes in Node.js
  • Creating a Simple Server in Node.js
  • Updating and Uninstalling Packages with npm
  • Installing Packages with npm
  • What is npm?
  • Creating a Command Line Weather Application
  • Handling Errors in Node
  • Getting Data From an API With Node
  • Introduction to Node.js
  • Adding the Game Logic
  • Making the Game Interactive
  • Rendering the Game
  •  Building Constructor Methods and Generating Objects
  • Introducing 'Four in a Row'
  • JavaScript Tools and Workflows
  • JavaScript is Everywhere
  • Loop Through Objects
  • Object Basics
  • Multidimensional Arrays
  • Loop Through Arrays
  • Store Multiple Values in an Array
  • Working with 'for' Loops
  • Simplify Repetitive Tasks with Loops
  • Arrow Functions
  • Pass Information Into Functions
  • Create Reusable Code with Functions
  • The Math Object
  • Working with Numbers
  • Hello, JavaScript!
  • Storing and Tracking Information with Variables
  • Working With Strings
  • Making Decisions in Your Code with Conditional Statements
  • Team Collaboration in Figma
  • Prototyping Designs in Figma
  • Introducing Figma
  • Chrome DevTools Basics
  • Testing for Accessibility
  • Mobile Accessibility
  • Accessible UI Patterns
  • Semantic HTML and WAI-ARIA
  • WCAG 2.0 (and Other Standards)
  • Access for Everybody
  • Getters and Setters
  • Working with Classes in JavaScript
  • Object Basics
  • Introduction to Object-Oriented JavaScript
  • Security in Practice
  • Common Attacks and Defenses
  • Hello Internet!
  • Exploring Async/Await
  • Understanding Promises
  • Asynchronous JavaScript with Callbacks
  • Quantitative Methods
  • Usability Studies
  • Qualitative Studies
  • Measuring Your Designs
  • What is Asynchronous Programming?
  • Programming AJAX
  • AJAX Concepts
  • Combine and Minify Assets
  • Optimize Assets
  • Measuring Performance
  • Planning for Performance
  • Working with jQuery Collections (2017)
  • Understanding jQuery Events and DOM Traversal (2017)
  • Introducing jQuery (2017)
  • Persuasive Patterns
  • UI Patterns
  • Designing with Patterns
  • Treehouse Club - CSS
  • Security: Solutions
  • Security: Concerns
  • Going Further with Grid Layout
  • Flexible Sized Grids
  • Introducing Grid Layout
  • Building Forms With Bootstrap
  • Using Bootstrap Components
  • Responsive Layouts With the Bootstrap Grid
  • Applying IA
  • Evaluating IA
  • Main Principles
  • What is Information Architecture?
  • Forms
  • Tables
  • Objects
  • Links
  • Lists
  • Text
  • Introduction
  • Welcome to the Treehouse Club
  • Improving Usability
  • Mobile Usability
  • Website Usability
  • What is Usability?
  • Planning Your Users’ Journey
  • Art Direction with the Picture Element
  • Image Delivery with Srcset and Sizes
  • Strategy: Determining Goals for your Product
  • Understanding Our Users
  • Intro to User Experience (UX) Design
  • The Design Solution
  • The Design Problem
  • Design Principles
  • What is Product Design?
  • How to Make Wireframes in Adobe XD
  • How to Make Wireframes in Sketch
  • How to Make Wireframes in Balsamiq
  • How to Make Wireframes on Paper
  • What is Wireframing?
  • Principles of Design
  • Elements of Design
  • Telling the Story
  • Designing for your User’s "To-be"
  • Understanding your User’s “As-is” Scenario
  • Becoming Acquainted with Your User
  • Becoming a Design Thinker
  • Pinching, Panning and Zooming
  • Browsing An Album
  • Taking Photos
  • Adding Reviews and a Map
  • Retrieving Restaurant Details Using Operations
  • Playing with Filters
  • Getting to Know Bootstrap 4
  • AJAX and APIs
  • jQuery and AJAX
  • Programming AJAX
  • AJAX Concepts
  • Captioning Video
  • Media Basics
  • Add Reusable Logic to Your Sass
  • Write Smart and Efficient CSS with Sass
  • Improve Your Workflow with Sass
  • Getting Started with Sass
  • Creating a Simple Drawing Application
  • Creating a Password Confirmation Form
  • Creating a Mobile Drop Down Menu
  • Creating a Simple Lightbox
  • Creating a Spoiler Revealer
  • Introduction to jQuery
  • Keyframe and Line Drawing Animations
  • Transitions and Transforms
  • Design Patterns
  • Page Layout
  • Building Forms with Bootstrap
  • Using a jQuery Carousel
  • Add a Sticky Navigation Bar
  • Introducing jQuery Plugins
  • DOM Traversal
  • DOM Manipulation
  • Events
  • Hello, jQuery!
  • Using Bootstrap Components
  • Responsive Layouts with the Bootstrap Grid
  • Improving the Application Code
  • Editing and Filtering Names
  • Adding and Removing Names
  • Getting to Know Bootstrap 4
  • Final Project: Create a Typographic Site
  • Laying Out Type for the Web
  • Basic Web Typography
  • How to Choose and Use Webfonts
  • Introduction to Typography
  • Exploration
  • Discovery
  • Traversing the DOM
  • Responding to User Interaction
  • Making Changes to the DOM
  • Getting a Handle on the DOM
  • The Browser Environment
  • Creating an SVG
  • JavaScript Objects
  • JavaScript Arrays
  • Introduction to SVG
  • JavaScript Loops
  • Adding 3D Effects with CSS
  • Getting Started with CSS Transforms
  • JavaScript Functions
  • JavaScript Conditional Statements
  • JavaScript Numbers
  • Save for the Web
  • Adding Images and a Mockup
  • JavaScript Variables
  • Introducing JavaScript
  • Callbacks and the DOM
  • Callbacks with Timers
  • Introduction to Callback Functions
  • Logo Design
  • Finding Your First Project
  • Starting a Freelance Career
  • Finishing the Game
  • Deleting and Updating Data
  • Creating a Wireframe
  • Fetching Data Using Fetch Requests
  • Introducing JavaScript
  • Introducing Adobe Illustrator
  • Inserting and Saving Data Using a Context
  • Understanding the Core Data Stack
  • Creating Home Page Assets
  • Treehouse Club - JavaScript
  • Applying Effects
  • MASH JavaScript
  • MASH CSS
  • MASH HTML
  • Going Further with HTML
  • Images, Text and Links
  • Structuring Your Content
  • Getting Started With HTML
  • Adding a New Web Page
  • Make It Beautiful with CSS
  • HTML: The Structural Foundation of Web Pages and Applications
  • Getting Familiar with HTML and CSS
  • Intro to Unit Testing 2
  • Introduction to Unit Testing
  • How to Draw in Illustrator
  • Transitions, Gestures and More
  • Show Me the Data
  • Introduction to CollectionViews
  •  Adding Color and Type
  • Simplifying Networking Code
  • Creating an Icon
  • Introduction to Illustrator
  • Obtaining a Location Fix
  • Authorization with Third Party Libraries
  • Refactoring Our Code (objc)
  • Building the Master and Detail Views (objC)
  • Managing Playlist Data (objC)
  • Building a Music Library Model (objc)
  • Working With Multiple View Controllers (ObjC)
  • Deploying to a Device (ObjC)
  • Debugging Our App (ObjC)
  • Improving Our User Interface (ObjC)
  • Creating a Data Model (ObjC)
  • Views and View Controllers (ObjC)
  • Getting Started with Xcode (ObjC)
  • Dark Sky API Client
  • Downloading JSON Data Asynchronously
  • Fetching Data From the Web
  • Modeling Forecast Data
  • Error Handling and Memory Management
  • Building Standard Library Functions
  • Closure Expressions
  • First Class Functions
  • Generics and Protocols
  • Generic Types
  • Generic Functions, Parameters and Constraints
  • Writing Great Swift
  • Downloading Album Artwork
  • Requesting Real Data
  • Enhancing the iTunes Endpoint
  • URLs and Parameter Encoding
  • Building the User Interface
  • Modeling iTunes Search Results
  • Particle Systems and Keeping Score
  • Artificial Intelligence and Sound
  • Physics and Collision
  • Actions and Animations
  • Game Loop and Texture Atlas
  • Simple Mobile Interface
  • Exporting Designs
  • Sketch Features
  • Introducing Sketch
  • Intro to Sprite Kit
  • Transition Timing Functions and Delays
  • Getting Started with CSS Transitions
  • Tying It All together
  • Diving Deeper
  • Memory, Arrays and Loops, Oh My!
  • Workflow Basics
  • Slices & Save for Web
  • Vector Shapes
  • Decoupling the Data Source
  • Sorting Contacts Into Sections
  • Static Table Views for Detail Interfaces
  • Displaying Contact Data
  • Type Tools
  • Masks Basics
  • A High Level Overview
  • Adding Sound Effects
  • Personalizing The Story
  • Refactoring Our Code
  • Creating the User Interface Programmatically
  • Creating a Story
  • Navigating Through An Adventure
  • Building a Layout with Flexbox
  • Flexbox Properties
  • Using the Delegate Pattern in iOS
  • The Delegate Pattern
  • Access Control
  • Memory Management in Swift
  • Extensions and Protocols
  • Value Semantics, Type Methods and Inheritance
  • Object Initialization
  • Properties
  • Understanding Flexbox
  • Responsive Patterns
  • Media Queries
  • Responsive Theory
  • Positioning Page Content
  • CSS Layout Project
  • Page Layout with the Float Property
  • Controlling Layout with CSS Display Modes
  • Getting Started with CSS Layout
  • Displaying Additional Views
  • Using the Vending Machine
  • Loading Data From a Resource
  • Modeling an Interface
  • Get Involved in Open Source
  •  Create a Web Presence on GitHub
  •  Working on a Team
  • Working By Yourself
  • Hello, GitHub!
  • Error Handling
  • Creating Flexible Objects Using Protocols
  • Protocol Basics
  • Objects and Optionals
  • Introduction to Optionals
  • Introduction to Enumerations
  • Running Apps on a Device
  • Improving Our User Interface
  • Structs As Data Models
  • View Controllers and Views
  • Getting Started with iOS Development
  • Differentiating Between Objects
  • Class Inheritance
  • Classes in Swift
  • Complex Data Structures
  • Adding Power to Functions
  • Functions in Swift
  • Control Flow With Conditional Statements
  • Control Flow With Loops
  • Dictionaries in Swift
  • Introduction to Collections
  • Swift Operators
  • Swift Types
  • An Introduction to Swift Programming
  • Objective-C in Action
  • Intermediate Topics in Objective-C
  • The Objective-C Mindset
  • Basic Types, Structures and Syntax
  • Moving from Swift to Objective-C
  • Getting Oriented - Object-Oriented, That Is
  • Immersive Examples
  • Scope and Loops
  • Implementing Maps and Search
  • Obtaining a Location Fix
  • Displaying Data in Table Views
  • Enhancing the Networking Stack
  • URLs and Parameter Encoding
  • Introduction to UITableView
  • Implementing a Forecast Client
  • Protocol Oriented Networking
  • Fetching Data From the Web
  • Modeling Forecast Data
  • Visual Format Language
  • Auto Layout in Code
  • Trait Collections
  • Inequalities, Content and Priorities
  • The Constraint Equation
  • A History Lesson
  • Building Standard Library Functions
  • Asynchronous Error Handling
  • Closures in Cocoa Touch
  • Closure Expressions
  • First Class Functions
  • Generics with Swift 2 - Beyond Basics
  • Generics with Swift 2
  • Adding Sound Effects
  • Refactoring the Model
  • Creating the User Interface Programmatically
  • Creating a Story
  • Navigating Through an Adventure
  • Memory Management in Swift 2
  • Extensions and Protocols
  • Value Semantics, Type Methods and Inheritance
  • Object Initialization in Swift 2
  • Properties in Swift 2
  • Displaying Additional Views
  • Scrum Artifacts
  • Scrum Events
  • Introducing Scrum
  • What is Agile?
  • Using the Vending Machine
  • Loading Data From a Resource
  • Modeling An Interface
  • More Operators
  • Operators and Conditionals
  • Data Types and Variables
  • Intro to Objective-C
  • Running Apps on a Device
  • Improving Our User Interface
  • Structs as Data Models
  • Error Handling in Swift 2.0
  • Creating Flexible Objects Using Protocols
  • Swift 2.0 Protocols
  • Objects and Optionals
  • Introduction to Optionals
  • Introduction to Enumerations
  • Workflows
  • Working With Remote Repositories
  • Merging
  • Branches
  • Getting Started With Git
  • Why Version Control Matters
  • Installing Programs
  • Environment and Redirection
  • Console Processes
  • Console Users and Permission
  • Moving Around in the Console
  • Delegation in iOS
  • Introduction to Delegates
  • Layer Basics
  • Implementing the Detail View
  • Custom Table View Cells
  • Workspace Basics
  • Next Week's Weather
  • Upgrading Stormy
  • Design Foundations Final
  • Becoming a Problem Solver
  • Understanding Aesthetics
  • Introduction to Design
  • Grid Layout
  • Flexbox Layout
  • Positioning Schemes
  • Float Layout
  • Display Modes
  • Structuring Tables
  • Introduction to Table Views
  • Table Basics
  • Choosing Options
  • Organizing Forms
  • Form Basics
  • Advanced Selectors
  • WWW
  • The Internet
  • View Controllers and Views
  • Getting Started with iOS Development
  • Computer Languages
  • Computer Basics
  • Going Further with Attribute Selectors and Pseudo-Classes
  • Selectors - Beyond the Basics
  • Fundamental Concepts
  • Creating Flexible Objects with Protocols
  • Differentiating Between Objects
  • Class Inheritance
  • Protocols
  • Designing with the Latest Features
  • Basic Layout
  • Classes
  • Complex Data Structures
  • Refreshing the Data
  • Adding Weather Icons
  • Managing Complexity
  • The Box Model
  • Understanding Values and Units
  • Function Parameters
  • Functions in Swift 2.0
  • Basic Selectors
  • Interacting With Data From the Web
  • Simple Data Structures
  • Getting Started with CSS
  • Debugging HTML and CSS Problems
  • Sharing a Website
  • Control Flow with Conditional Statements
  • Control Flow With Loops
  • Swift Dictionaries
  • Introduction to Collections
  • Swift Operators
  • Swift Types
  • An Introduction to Swift Programming
  • Closures in iOS
  • Closures and Closure Expressions
  • Functions as First Class Citizens
  • Refactoring Our Code (Swift)
  • Building the Master and Detail Views (Swift)
  • Building a Music Library and Playlists (Swift)
  • Using a Navigation Controller With Segues (Swift)
  • Working With Multiple View Controllers (Swift)
  • Responsive Web Design and Testing
  • Adding Pages to a Website
  • Styling Web Pages and Navigation
  • Customizing Colors and Fonts
  • Deploying to a Device
  • Debugging Our App
  • Improving Our User Interface
  • CSS: Cascading Style Sheets
  • Using a Data Model
  • Views and View Controllers
  • Getting Started with Xcode
  • Swift Value vs Reference Types
  • Creating HTML Content
  • Swift Properties
  • HTML First
  • Beginning HTML and CSS
  • Swift Inheritance
  • Swift Classes and Objects
  • Swift Structs and their Methods
  • Swift Structs
  • Swift Enums and their Methods
  • Swift Enums
  • Swift Optionals
  • Swift Parameters and Tuples
  • Swift Functions
  • Control Flow
  • Collections
  • Operators
  • Types
  • Variables and Constants
  • Variables and Constants
  • Newbie