UX Design Techdegree

Learn to critique designs, complete user research, and design web & mobile applications

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Built on the Treehouse Learning Platform

Techdegree is built on the Treehouse learning style, with interactive videos, workspaces, quizzes and more.

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Real-world Projects

After completing Techdegree, you’ll have a well-rounded portfolio of projects to demonstrate your newly-acquired expertise.

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Interactive Quizzes And Code Challenges

Test your knowledge with quizzes or test out of subjects you've already mastered. Plus, use Treehouse's interactive Workspaces to create staging environments for the code you write.

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In-depth Code Reviews

Peer reviews are an integral part of the Techdegree experience. Real-world job roles often require a lot of reviewing other people’s code and design—once you graduate Techdegree, you’ll have experience giving and receiving feedback.

  • Project 1 | 12 Activities

    Redesign a T-shirt Website

    Analyze a website to better understand its design elements and determine which are working and which may need to be changed. Think critically about how the website looks and functions and provide clear suggestions for improvements.

  • Project 2 | 12 Activities

    Wireframing a T-Shirt Website

    Using the suggestions for improvements you noted in the previous project, update the website's design by sketching and then wireframing your ideas. Gather feedback on your initial designs before moving on to high-fidelity mockups.

  • Project 3 | 10 Activities

    Mockup a T-Shirt Website

    With wireframing complete and feedback received, move into the next stage of the design process by adding visual design to make your website redesign come to life.

  • Project 4 | 8 Activities

    Research a Grocery App

    Create a user research plan to gather feedback and data from your target audience. Analyze the data to determine an overall problem, or pain point, you will focus on solving.

  • Project 5 | 11 Activities

    Prototype a Grocery App

    Interactions in an app take time to code and can be difficult to change once implemented. It's much better to start with a clear design before jumping into code. This project will practice your ability to prototype apps.

  • Project 6 | 5 Activities

    Testing a Grocery App

    Complete a usability test to gather feedback on a prototype. Analyze the feedback and determine next steps.

  • Project 7 | 5 Activities

    Designing a Task Flow

    Ideate a small task flow for a business to business client looking to improve how their customers send an email campaign.

  • Project 8 | 7 Activities

    Testing a Flow

    Create a test a prototype of your designs to determine its strengths and weaknesses.

  • Project 9 | 4 Activities

    Mockup and Present a Task Flow

    Put the finishing touches on your email marketing task flow by adding color and other visual design elements. Prepare a presentation for stakeholders to show and explain your work.

Capstone: UX Portfolio

Utilize user experience design principles to create an online portfolio of your work.

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Your Teachers

  • Chris Zabriskie

    • Business
    Chris Zabriskie
  • Julie Menge

    • Business
    Julie Menge
  • Nick Pettit

    • HTML
    • Game Development
    • Design
    • Machine Learning
    • Virtual Reality
    Nick Pettit
  • May Kim

    • Design
    May Kim
  • Devin O'Bryan

    • Design
    Devin O'Bryan
  • Dan Gorgone

    • Business
    • Design
    Dan Gorgone
  • Alena Holligan

    • PHP
    • Security
    • WordPress
    Alena Holligan
  • Kaleigh Veca

    • Design
    Kaleigh Veca
  • Hope Armstrong

    • Design
    Hope Armstrong
  • Anya Mezak

    • Design
    Anya Mezak
  • Tomer Sharon

    Tomer Sharon
  • Mattox Shuler

    • Design
    Mattox Shuler
  • Anwar Montasir

    • Design
    Anwar Montasir

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