Andrew Graves
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Andrew Graves

Techdegree Graduate

Member Since April 22, 2018

15,251

Total Points

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147 Achievements

  • React Component Patterns
  • Stateful Components and Lifecycle Methods
  • Managing State and Data Flow
  • Build Modular Interfaces with Components
  • Stateful Components
  • Introducing Props
  • Thinking in Components
  • First Steps in React
  • JavaScript Objects
  • JavaScript Arrays
  • JavaScript Loops
  • Making Decisions in Your Code with Conditional Statements
  • Working With Strings
  • Storing and Tracking Information with Variables
  • Hello, JavaScript!
  • MVC
  • Notifications
  • KVC and KVO
  • Singletons
  • Two-stage Object Creation
  • What Are Design Patterns?
  • Intro to Unit Testing 2
  • Introduction to Unit Testing
  • Saving a Selfie
  • Adding Metadata to Photos
  • GPU Based Approach
  • Image Processing
  • Playing with Filters
  • Pinching, Panning and Zooming
  • Browsing An Album
  • Taking Photos
  • Deleting and Updating Data
  • Fetching Data Using Fetch Requests
  • Inserting and Saving Data Using a Context
  • Understanding the Core Data Stack
  • Adding Reviews and a Map
  • Retrieving Restaurant Details Using Operations
  • Simplifying Networking Code
  • Obtaining a Location Fix
  • Authorization with Third Party Libraries
  • Downloading Album Artwork
  • Requesting Real Data
  • Enhancing the iTunes Endpoint
  • URLs and Parameter Encoding
  • Building the User Interface
  • Modeling iTunes Search Results
  • Decoupling the Data Source
  • Sorting Contacts Into Sections
  • Static Table Views for Detail Interfaces
  • Displaying Contact Data
  • A High Level Overview
  • Error Handling
  • Dynamic Keys and Inheritance
  • Parsing Different JSON Structures
  • Parsing to Non-Primitive Types
  • An Overview of Codable
  • Refactoring Using Codable
  • Dark Sky API Client
  • Downloading JSON Data Asynchronously
  • Fetching Data From the Web
  • Modeling Forecast Data
  • Error Handling and Memory Management
  • Building Standard Library Functions
  • Closure Expressions
  • First Class Functions
  • Generics and Protocols
  • Generic Types
  • Generic Functions, Parameters and Constraints
  • Adding Sound Effects
  • Personalizing The Story
  • Refactoring Our Code
  • Creating the User Interface Programmatically
  • Creating a Story
  • Navigating Through An Adventure
  • Using the Delegate Pattern in iOS
  • The Delegate Pattern
  • Writing Great Swift
  • Access Control
  • Memory Management in Swift
  • Extensions and Protocols
  • Value Semantics, Type Methods and Inheritance
  • Object Initialization
  • Properties
  • Displaying Additional Views
  • Using the Vending Machine
  • Loading Data From a Resource
  • Modeling an Interface
  • Error Handling
  • Creating Flexible Objects Using Protocols
  • Protocol Basics
  • Objects and Optionals
  • Introduction to Optionals
  • Introduction to Enumerations
  • Running Apps on a Device
  • Improving Our User Interface
  • Structs As Data Models
  • View Controllers and Views
  • Getting Started with iOS Development
  • Differentiating Between Objects
  • Class Inheritance
  • Classes in Swift
  • Complex Data Structures
  • Using Slack Effectively
  • Introducing Slack for the Techdegree
  • Adding Power to Functions
  • Functions in Swift
  • Control Flow With Conditional Statements
  • Control Flow With Loops
  • Dictionaries in Swift
  • Introduction to Collections
  • Swift Operators
  • Swift Types
  • An Introduction to Swift Programming
  • Computer Languages
  • Computer Basics
  • The Project
  • Introducing SharedPreferences
  • The Activity Lifecycle
  • Testing and Debugging
  • Improving Our Code
  • Basic Android Programming
  • Creating the Screen Layout
  • Getting Started with Android
  • Hooking Up the Model to the View
  • Building the Weather UI
  • Working with JSON
  • Concurrency and Error Handling
  • Networking
  • Exploring an API
  • The Rest of the Story
  • Finishing the User Interface
  • The Model-View-Presenter Pattern
  • Intents and Multiple Activities
  • JavaScript Variables
  • Introducing JavaScript
  • Finishing the Game
  • Introducing JavaScript
  • Using your New Tools
  • Getting Started with Java
  • Tuning the User Interface
  • User Input in Android
  • Testing and Debugging
  • Improving Our Code
  • Basic Android Programming
  • Creating the Screen Layout
  • Getting Started with Android
  • Newbie