Christian A. Castro

Christian A. Castro

Arizona

Skills & Experience

  • Spoken Languages

    • English
    • Spanish

254 Achievements

  • Creating a Command Line Weather Application
  • Handling Errors in Node
  • Scrum Artifacts
  • Scrum Events
  • Introducing Scrum
  • What is Agile?
  • Telling the Story
  • Designing for your User’s "To-be"
  • Getting Data From an API With Node
  • Introduction to Node.js
  • Adding the Game Logic
  • Making the Game Interactive
  • Rendering the Game
  •  Building Constructor Methods and Generating Objects
  • Introducing 'Four in a Row'
  • Getters and Setters
  • Working with Classes in JavaScript
  • Object Basics
  • Introduction to Object-Oriented JavaScript
  • Exploring Async/Await
  • Understanding Promises
  • Asynchronous JavaScript with Callbacks
  • What is Asynchronous Programming?
  • Programming AJAX
  • AJAX Concepts
  • Working with jQuery Collections (2017)
  • Understanding jQuery Events and DOM Traversal (2017)
  • Introducing jQuery (2017)
  • Traversing the DOM
  • Responding to User Interaction
  • Making Changes to the DOM
  • Getting a Handle on the DOM
  • The Browser Environment
  • Create Function Using Arrow Syntax
  • Using Template Literals
  • Defining Variables With let and const
  • JavaScript Tools and Workflows
  • JavaScript is Everywhere
  • JavaScript Objects
  • JavaScript Arrays
  • JavaScript Loops
  • JavaScript Functions
  • JavaScript Conditional Statements
  • JavaScript Numbers
  • JavaScript Variables
  • Introducing JavaScript
  • Images, Text and Links
  • Finishing the Game
  • Introducing JavaScript
  • Structuring Your Content
  • Getting Started With HTML
  • Saving a Selfie
  • Adding Metadata to Photos
  • GPU Based Approach
  • Image Processing
  • Adding a New Web Page
  • Playing with Filters
  • Make It Beautiful with CSS
  • HTML: The Structural Foundation of Web Pages and Applications
  • Getting Familiar with HTML and CSS
  • Pinching, Panning and Zooming
  • Browsing An Album
  • Getting the REST You Need 2
  • Understanding your User’s “As-is” Scenario
  • Taking Photos
  • Becoming Acquainted with Your User
  • Becoming a Design Thinker
  • Deleting and Updating Data
  • Fetching Data Using Fetch Requests
  • Day 3: Getting Creative
  • Day 2: Advanced Selecting
  • Day 1: Joining Tables
  • Orientation: Selecting Data
  • Inserting and Saving Data Using a Context
  • Subqueries
  • Set Operations
  • Understanding the Core Data Stack
  • Joining Table Data with SQL
  • Table Relationships
  • Database Keys
  • Database Normalization
  • Date and Time Functions
  • Aggregate and Numeric Functions
  • Working with Text
  • Ordering, Limiting and Paging Results
  • Handling Errors When Manipulating Data
  • Adding Reviews and a Map
  • Retrieving Restaurant Details Using Operations
  • Deleting Data from a Database
  • Simplifying Networking Code
  • Updating Data in a Database
  • Obtaining a Location Fix
  • Adding Data to a Database
  • Finding the Data You Want
  • Authorization with Third Party Libraries
  • Getting Data from a Database
  • Downloading Album Artwork
  • Requesting Real Data
  • Enhancing the iTunes Endpoint
  • URLs and Parameter Encoding
  • Building the User Interface
  • Modeling iTunes Search Results
  • Decoupling the Data Source
  • Sorting Contacts Into Sections
  • Static Table Views for Detail Interfaces
  • Displaying Contact Data
  • A High Level Overview
  • Error Handling
  • Dynamic Keys and Inheritance
  • Parsing Different JSON Structures
  • Parsing to Non-Primitive Types
  • An Overview of Codable
  • Refactoring Using Codable
  • Dark Sky API Client
  • Downloading JSON Data Asynchronously
  • Fetching Data From the Web
  • Get Involved in Open Source
  •  Create a Web Presence on GitHub
  •  Working on a Team
  • Modeling Forecast Data
  • Working By Yourself
  • Hello, GitHub!
  • Workflows
  • Working With Remote Repositories
  • Error Handling and Memory Management
  • Building Standard Library Functions
  • Merging
  • Closure Expressions
  • First Class Functions
  • Branches
  • Generics and Protocols
  • Getting Started With Git
  • Generic Types
  • Generic Functions, Parameters and Constraints
  • Adding Sound Effects
  • Personalizing The Story
  • Refactoring Our Code
  • Creating the User Interface Programmatically
  • Creating a Story
  • Navigating Through An Adventure
  • Introducing Data Analysis
  • Using the Delegate Pattern in iOS
  • The Delegate Pattern
  • Writing Great Swift
  • Access Control
  • Memory Management in Swift
  • Extensions and Protocols
  • Value Semantics, Type Methods and Inheritance
  • Object Initialization
  • Properties
  • Displaying Additional Views
  • Using the Vending Machine
  • Loading Data From a Resource
  • Modeling an Interface
  • Error Handling
  • Creating Flexible Objects Using Protocols
  • Protocol Basics
  • Objects and Optionals
  • Introduction to Optionals
  • Introduction to Enumerations
  • Running Apps on a Device
  • Improving Our User Interface
  • Structs As Data Models
  • View Controllers and Views
  • Getting Started with iOS Development
  • Differentiating Between Objects
  • Class Inheritance
  • Classes in Swift
  • Complex Data Structures
  • Adding Power to Functions
  • Functions in Swift
  • Control Flow With Conditional Statements
  • Control Flow With Loops
  • Dictionaries in Swift
  • Installing Programs
  • Environment and Redirection
  • Console Processes
  • Console Users and Permission
  • Introduction to Collections
  • Swift Operators
  • Swift Types
  • Python Tuples
  • An Introduction to Swift Programming
  • Python Dictionaries
  • Python Slices
  • Python Lists
  • Letter Game App
  • Number Game App
  • Shopping List App
  • Logic in Python
  • Python Data Types
  • Python For Beginners
  • Moving Around in the Console
  • Game Loop and Texture Atlas
  • Intro to Sprite Kit
  • Understanding Materials
  • Data, Databases and SQL
  • Refactoring Our Code (objc)
  • Building the Master and Detail Views (objC)
  • Managing Playlist Data (objC)
  • Building a Music Library Model (objc)
  • Working With Multiple View Controllers (ObjC)
  • Deploying to a Device (ObjC)
  • Debugging Our App (ObjC)
  • Improving Our User Interface (ObjC)
  • Creating a Data Model (ObjC)
  • Views and View Controllers (ObjC)
  • Getting Started with Xcode (ObjC)
  • Tying It All together
  • Diving Deeper
  • Memory, Arrays and Loops, Oh My!
  • Getting Oriented - Object-Oriented, That Is
  • Immersive Examples
  • Scope and Loops
  • More Operators
  • Operators and Conditionals
  • Data Types and Variables
  • Intro to Objective-C
  • Build and Share a Unity Game
  • Game Audio
  • Score, Enemies, and Game State
  • Pickups
  • Player Input and Cameras
  • The Unity Editor and Scene Setup
  • Introduction to Video Games
  • Perfect
  • Perform
  • Console I/O
  • Prepare and Plan
  • Start menu and App Icon
  • Sound Design
  • Animating and Saving Sprites
  • Designing Characters and a Scene
  • Introduction to Game Design
  • Running Apps on a Device
  • Improving Our User Interface
  • Structs as Data Models
  • View Controllers and Views
  • Getting Started with iOS Development
  • Differentiating Between Objects
  • Class Inheritance
  • Classes
  • Why Version Control Matters
  • Complex Data Structures
  • Function Parameters
  • Functions in Swift 2.0
  • Control Flow with Conditional Statements
  • Control Flow With Loops
  • Swift Dictionaries
  • Introduction to Collections
  • Swift Operators
  • Swift Types
  • An Introduction to Swift Programming
  • Newbie