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Start your free trialjc laurent
6,351 Pointsbutton not accessible
button error
import Foundation
enum UIBarButtonStyle {
case Done
case Plain
case Bordered
}
class UIBarButtonItem {
var title: String?
let style: UIBarButtonStyle
var target: AnyObject?
var action: Selector
init(title: String?, style: UIBarButtonStyle, target: AnyObject?, action: Selector) {
self.title = title
self.style = style
self.target = target
self.action = action
}
}
enum Button {
case Done(String)
case Edit(String)
func toUIBarButtonItem(button:Button) -> uIBarButtonStyle {
switch button {
case Button.Done: return UIBarButtonStyle.Done
case Button.Edit: return UIBarButtonStyle.Plain
}
}
}
let doneButton = Button().toUIBarButtonItem()
let done = Button.Done("Done")
1 Answer
jc laurent
6,351 Pointsthks indeed, but it's
let done = Button.Done("Done") let doneButton = done.toUIBarButtonItem()
never mind I do it all the time!
Rafael Reis
14,931 PointsRafael Reis
14,931 PointsYou are returning the wrong value, it should be
->UIBarButtonItem
, and the method shouldn't have a parameter of the type button, for this example you we don't have a parameter so it should look like this:func toUIBarButtonItem() -> UIBarButtonItem{
switch self {
case .Done(let title): return UIBarButtonItem(title: title, style: UIBarButtonStyle.Done, target: nil, action: nil)
case .Edit(let title): return UIBarButtonItem(title: title, style: UIBarButtonStyle.Plain, target: nil, action: nil)}}
and you have to fix your constants as well, where you actually set the
let doneButton
to the enum Button, but with the Done property, like this:let doneButton = Button.Done("Done")
let done = done.toUIBarButtonItem()
Sorry if the message is not formatted good.