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C# C# Objects Methods Method Overloading

Andrada Terenche
Andrada Terenche
1,103 Points

Code Challenge Task 3 Confusion

My code works, it's just that I didn't quite understand why we used TongueLength and ReactionTime while distanceToFly and flyReactionTime in lowercase. I still don't do well with constructers...

Frog.cs
namespace Treehouse.CodeChallenges
{
    class Frog
    {
        public readonly int TongueLength;

        public readonly int ReactionTime;

        public Frog(int tongueLength, int reactionTime)
        {
            TongueLength = tongueLength;
            ReactionTime = reactionTime;
        }

        public bool EatFly(int distanceToFly)
        {
            return TongueLength >= distanceToFly;
        }
        public bool EatFly(int distanceToFly, int flyReactionTime)
        {
            return TongueLength >= distanceToFly && ReactionTime <= flyReactionTime;
        }
    }
}

3 Answers

Jon Wood
Jon Wood
9,884 Points

TongueLength and ReactionTime are fields on the class (eventually you'll learn about properties, which are even better). They can be accessed anywhere in the class. The distanceToFly and flyReactionTime are just parameters to their respective methods. They are only accessible in the method they are parameters to.

In terms of the constructor, this is what initially sets the TongueLength and ReactionTime fields so they have the correct values to use as you're calling methods on the class.

Hope that helps at least a little bit, but let me know if you need further help.

First off all that which you have used as a return statement must be used within an iff statement. so if(TongueLength >= distanceToFly && ReactionTime <= flyReactionTime) { return ?????; }

The only Problem I have now is knowing what to return know. Do you have that answer?