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iOS Build a Simple iPhone App (iOS7) Animating and Intercepting Events Image Based Animation

crystal ball animation challenge 3

no sure where to locate [self.imageView startAnimation]; getting syntax

#import "THViewController.h"

@implementation THViewController

- (void)viewDidLoad {
    [super viewDidLoad];


    // backgroundImage is a local variable
    UIImage *backgroundImage = [UIImage imageNamed:@"background"];
    // imageView is a property
    self.imageView = [[UIImageView alloc] initWithImage:backgroundImage];

    // Add your code below! 
    // Remember 'imageView' is a property 
    // so refer to it as 'self.imageView'
self.imageView.animationImages = [[NSArray alloc] initWithObjects: 
[UIImage imageNamed:@"01.png"], 
[UIImage imageNamed:@"02.png"], 
[UIImage imageNamed:@"03.png"], nil];


self.imageView.animationDuration = 5.0;
[self.imageView startAnimation];

}

@end

2 Answers

Stone Preston
Stone Preston
42,016 Points

the method you need to call is startAnimating, not startAnimation. try using

self.imageView.animationDuration = 5.0;
[self.imageView startAnimating];

perfect thanks :)