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Start your free trialAndy Huang
2,127 PointsHint: the code to change is between lines 71 and 78.
NO answer
var game;
var player;
var platforms;
var badges;
var stars;
var poisons;
var cursors;
var jumpButton;
var scoreText;
var livesText;
var finalMessage;
var won = false;
var gameOver = false;
var currentScore = 0;
var lives = 3;
var winningScore = 100;
function createStars() {
stars = game.add.physicsGroup();
starCreate(425, 50, 'star');
starCreate(315, 10, 'star');
starCreate(175, 100, 'star');
starCreate(0, 200, 'star');
starCreate(20, 400, 'star');
}
function createPoisons() {
poisons = game.add.physicsGroup();
poisonCreate(675, 275, 'poison');
poisonCreate(450, 375, 'poison');
poisonCreate(375, 475, 'poison');
}
function createPlatforms() {
platforms = game.add.physicsGroup();
platforms.create(300, 150, 'platform');
platforms.create(400, 250, 'platform');
platforms.create(100, 250, 'platform');
platforms.create(500, 350, 'platform');
platforms.create(400, 450, 'platform');
platforms.create(300, 550, 'platform');
platforms.setAll('body.immovable', true);
}
function starCreate(left, top, starImage) {
var star = stars.create(left, top, starImage);
star.animations.add('spin');
star.animations.play('spin', 8, true);
}
function poisonCreate(left, top, poisonImage) {
var poison = poisons.create(left, top, poisonImage);
poison.animations.add('bubble');
poison.animations.play('bubble', 8, true);
}
function starCollect(player, star) {
star.kill();
currentScore = currentScore + 20;
if (currentScore === winningScore) {
won = true;
}
}
function poisonCollect(player, poison) {
poison.kill();
if ( poison.kill === 'poison')
{
lives = lives - 1;
}
if (lives === 0) {
player.kill();
gameOver = true;
}
}
window.onload = function () {
game = new Phaser.Game(800, 600, Phaser.AUTO, '', { preload: preload, create: create, update: update, render: render });
function preload() {
game.stage.backgroundColor = '#89889c';
//Load images
game.load.image('platform', 'platform.png');
//Load spritesheets
game.load.spritesheet('player', 'mikethefrog.png', 50, 60);
game.load.spritesheet('poison', 'poison.png', 24, 62);
game.load.spritesheet('star', 'star.png', 54, 52);
game.load.spritesheet('badge', 'badge.png', 42, 54);
}
function create() {
player = game.add.sprite(150, 600, 'player');
player.animations.add('walk');
player.anchor.setTo(0.5, 1);
game.physics.arcade.enable(player);
player.body.collideWorldBounds = true;
player.body.gravity.y = 500;
createStars();
createPoisons();
createPlatforms();
cursors = game.input.keyboard.createCursorKeys();
jumpButton = game.input.keyboard.addKey(Phaser.Keyboard.SPACEBAR);
scoreText = game.add.text(16, 16, "SCORE: " + currentScore, { font: "24px Arial", fill: "white" });
livesText = game.add.text(685, 16, "LIVES: " + lives, { font: "24px Arial", fill: "white" });
finalMessage = game.add.text(game.world.centerX, 250, "", { font: "48px Arial", fill: "white" });
finalMessage.anchor.setTo(0.5, 1);
}
function update() {
scoreText.text = "SCORE: " + currentScore;
livesText.text = "LIVES: " + lives;
game.physics.arcade.collide(player, platforms);
game.physics.arcade.overlap(player, stars, starCollect);
game.physics.arcade.overlap(player, poisons, poisonCollect);
player.body.velocity.x = 0;
if (cursors.left.isDown) {
player.animations.play('walk', 10, true);
player.body.velocity.x = -350;
player.scale.x = - 1;
}
else if (cursors.right.isDown) {
player.animations.play('walk', 10, true);
player.body.velocity.x = 350;
player.scale.x = 1;
}
else {
player.animations.stop();
}
if (jumpButton.isDown && (player.body.onFloor() || player.body.touching.down)) {
player.body.velocity.y = -400;
}
if (won) {
finalMessage.text = "YOU WIN!!!";
}
if (gameOver) {
finalMessage.text = "GAME OVER!!!";
}
}
function render() {
}
};
2 Answers
Steven Parker
231,269 PointsMaybe it would help if I restated the objective. The instrucdtions give you a good hint by telling you which lines to look on. What the code should do is take away one life, but right now it adds one instead. Your job is to find where the life count is being changed, and fix it so it takes one away.
Another hint: change only that line of the function, don't modify anything else about it.
Andy Huang
2,127 PointsYou are so kind...thank you!
Andy Huang
2,127 PointsYes, I intended to ask this challenge. Hope you could help me><
Steven Parker
231,269 PointsSteven Parker
231,269 PointsI'm not sure what you mean by "no answer". Did you intend to ask a question about this challenge?