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JavaScript Introducing JavaScript Finishing the Game Final Code Challenge

Leah Trickett
Leah Trickett
349 Points

how to lose points when collecting poison?

In this challenge, I am trying to figure out how to change my code so that my player loses 1 point every time he collects a poison. the code i have written for this is as follows:

if (item.key === 'poison') { currentScore === currentScore - 1; }

Can anyone tell me what I'm doing wrong?

game.js
var game;
var player;
var platforms;
var badges;
var stars;
var poisons;
var cursors;
var jumpButton;
var scoreText;
var livesText;
var finalMessage;
var won = false;
var gameOver = false;
var currentScore = 0;
var lives = 3;
var winningScore = 100;

function createStars() {
    stars = game.add.physicsGroup();

    starCreate(425, 100, 'star');
    starCreate(315, 100, 'star');
    starCreate(175, 200, 'star');
    starCreate(525, 200, 'star');
    starCreate(625, 300, 'star');

}

function createPoisons() {
    poisons = game.add.physicsGroup();

    poisonCreate(675, 275, 'poison');
    poisonCreate(450, 375, 'poison');
    poisonCreate(375, 475, 'poison');

}


function createPlatforms() {
    platforms = game.add.physicsGroup();

    platforms.create(300, 150, 'platform');
    platforms.create(400, 250, 'platform');
    platforms.create(100, 250, 'platform');
    platforms.create(500, 350, 'platform');
    platforms.create(400, 450, 'platform');
    platforms.create(300, 550, 'platform');

    platforms.setAll('body.immovable', true);
}

function starCreate(left, top, starImage) {
    var star = stars.create(left, top, starImage);
    star.animations.add('spin');
    star.animations.play('spin', 8, true);
}

function poisonCreate(left, top, poisonImage) {
    var poison = poisons.create(left, top, poisonImage);
    poison.animations.add('bubble');
    poison.animations.play('bubble', 8, true);
}

function starCollect(player, star) {
    star.kill();
    currentScore = currentScore + 20;
    if (currentScore === winningScore) {
        won = true;
    }
}

function poisonCollect(player, poison) {
    poison.kill();
    lives = lives + 1;
    if (lives === 0) {
        player.kill();
    else if (item.key === 'poison') {
      currentScore === currentScore - 1;
      {
        gameOver = true;
    }
}

window.onload = function () {

    game = new Phaser.Game(800, 600, Phaser.AUTO, '', { preload: preload, create: create, update: update, render: render });

    function preload() {

        game.stage.backgroundColor = '#89889c';

        //Load images
        game.load.image('platform', 'platform.png');
        //Load spritesheets
        game.load.spritesheet('player', 'mikethefrog.png', 50, 60);
        game.load.spritesheet('poison', 'poison.png', 24, 62);
        game.load.spritesheet('star', 'star.png', 54, 52);
        game.load.spritesheet('badge', 'badge.png', 42, 54);
    }

    function create() {

        player = game.add.sprite(150, 600, 'player');
        player.animations.add('walk');
        player.anchor.setTo(0.5, 1);

        game.physics.arcade.enable(player);

        player.body.collideWorldBounds = true;
        player.body.gravity.y = 500;

        createStars();
        createPoisons();
        createPlatforms();

        cursors = game.input.keyboard.createCursorKeys();
        jumpButton = game.input.keyboard.addKey(Phaser.Keyboard.SPACEBAR);

        scoreText = game.add.text(16, 16, "SCORE: " + currentScore, { font: "24px Arial", fill: "white" });
        livesText = game.add.text(685, 16, "LIVES: " + lives, { font: "24px Arial", fill: "white" });

        finalMessage = game.add.text(game.world.centerX, 250, "", { font: "48px Arial", fill: "white" });
        finalMessage.anchor.setTo(0.5, 1);
    }

    function update() {
        scoreText.text = "SCORE: " + currentScore;
        livesText.text = "LIVES: " + lives;

        game.physics.arcade.collide(player, platforms);
        game.physics.arcade.overlap(player, stars, starCollect);
        game.physics.arcade.overlap(player, poisons, poisonCollect);

        player.body.velocity.x = 0;

        if (cursors.left.isDown) {
            player.animations.play('walk', 10, true);
            player.body.velocity.x = -350;
            player.scale.x = - 1;
        }
        else if (cursors.right.isDown) {
            player.animations.play('walk', 10, true);
            player.body.velocity.x = 350;
            player.scale.x = 1;
        }
        else {
            player.animations.stop();
        }

        if (jumpButton.isDown && (player.body.onFloor() || player.body.touching.down)) {
            player.body.velocity.y = -400;
        }
        if (won) {
            finalMessage.text = "YOU WIN!!!";
        }
        if (gameOver) {
            finalMessage.text = "GAME OVER!!!";
        }

    }

    function render() {

    }

};

1 Answer

Dale Severude
seal-mask
.a{fill-rule:evenodd;}techdegree seal-36
Dale Severude
Full Stack JavaScript Techdegree Graduate 71,349 Points

Hi Leah,

The challenge is not asking for you to change the currentScore, but it is asking for you to decrease the lives value between lines 71 and 78.