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iOS Build a Simple iPhone App (iOS7) Designing your App Programming a Background Image

Image Size

Good evening,

I have a problem with my code. For some reason programming the background image results in an image that is much smaller than it needs to be once the program is ran. Is there any way to fix this ?


can I see your code.



heres my .h file:

import <UIKit/UIKit.h>

@class JTCrystalBall;

@interface JTViewController : UIViewController

@property (strong, nonatomic) IBOutlet UILabel *predictionLabel;

@property(strong, nonatomic) JTCrystalBall *crystalBall;

  • (IBAction)buttonPressed;


and here's my .m file:

import "JTViewController.h"

import "JTCrystalBall.h"

@interface JTViewController ()


@implementation JTViewController

  • (void)viewDidLoad {

    [super viewDidLoad];

    self.crystalBall = [[JTCrystalBall alloc] init];

    UIImage *backgroundImage = [UIImage imageNamed:@"background"];

    UIImageView *imageView = [[UIImageView alloc] initWithImage:backgroundImage];

    [self.view insertSubview:imageView atIndex:0];


  • (void)didReceiveMemoryWarning

{ [super didReceiveMemoryWarning];


  • (IBAction)buttonPressed {

    self.predictionLabel.text = [self.crystalBall randomPrediction];



1 Answer

Hey Kai I just figured out the problem was coming from the original background image file. Thanks anyways

well it's good you got it. best regards, Kai.