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Python Object-Oriented Python Dice Roller RPG Roller

Now update Hand in hands.py. I'm going to use code similar to Hand.roll(2) and I want to get back an instance of Hand wi

i cant figure it out ;-;

dice.py
import random


class Die:
    def __init__(self, sides=2):
        if sides < 2:
            raise ValueError("Can't have fewer than two sides")
        self.sides = sides
        self.value = random.randint(1, sides)

    def __int__(self):
        return self.value

    def __add__(self, other):
        return int(self) + other

    def __radd__(self, other):
        return self + other

class D20(Die):
    def __init__(self):
        super().__init__(sides=20)
hands.py
form dice import D20
class Hand(list):
    def __init__(self size=0, die_class=D20 , *args, **kwargs):
        if not die_class:
            raise ValueError("you must provide a die class")
        super().__init__()
        for _ in range(size):
            self.append(die_class())
        self.sort()


    @classmethod
    def roll(cls, size=2)
    return cls(size)
    @property
    def total(self):
        return sum(self)

1 Answer

Andy Qui Le
Andy Qui Le
10,138 Points

Hello,

I look at your hand.py file, and I am noticing a few things that you can change: 1) You miss a comma after variable self in your init 2) You also need to pass some local variables from your init into your super().init() 3) You miss a colon at end of function declaration for roll method 4) You must indent your block of code within the roll method

Please let me know if the file runs without problem after making these changes. If you are uncertain about any of my suggestions, also let me know and I try to find another way to explain them.