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Game Development Game Development with Phaser Building a Breakout Game with Phaser Phaser Project Setup

Object Literal Shorthand Syntax

Having completed all of the prerequisites for this course, I havenโ€™t come across an object literal being defined without the key/property - value format as we see here in the code below for the object literal assigned to the scene key/property:

const config = {
    type: Phaser.AUTO,
    parent: 'game',
    width: 1280,
    height: 720,
    scale: {
        mode: Phaser.Scale.FIT,
    },
    scene: {
        preload,
        create,
        update,
    },
}

new Phaser.Game(config);


function preload() {}
function create() {}
function update() {}

After looking into the MDN docs, I came across the shorthand syntax for defining object literals. Is that what this is? So, the above code for the scene property equates to the following? :

scene: {
    preload: preload,
    create: create,
    update: update,
}

1 Answer

Steven Parker
Steven Parker
231,275 Points

That's exactly right. The variable name is optional when it is exactly the same as the keyword.