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Game Development How to Make a Video Game Player Input and Cameras Move the Player with Animation

Play button error

All compiler errors have to be fixed before you can enter playmode! UnityEditor.SceneView:ShowCompileErrorNotification()

thats what it says when I Click the playbutton

here are the playermovement script

using UnityEngine;
using System.Collections;

public class PlayerMovement : MonoBehaviour {

    private Animator playerAnimator;
    private float moveHorizontal;
private float moveVertical;
    private Vector3 movement;

    // Use this for initialization
    void Start () {
        playerAnimator = GetComponent<Animator> ();
    }

    // Update is called once per frame
    void Update () {
        moveHorizontal = Input.GetAxisRaw ("Horizontal");
        moveVertical = Input.GetAxisRaw ("Vertical");

                Movement = new Vector3 (moveHorizontal, 0.0f, moveVertical);
    }
    void FixedUpdate (){
        if (movement != Vector3.zero) {
            playerAnimator.SetFloat ("Speed", 3f);
        } else {
            playerAnimator.Setfloat ("Speed", 0f);
        }
    }
}

1 Answer

Some weird spacing, but thats not the problem.

On line 21 you have your movement variable capitalized, should be movement, not Movement. Should work after that.

Thanks I already know that but thanks anyways